mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 04:16:32 +01:00
Fix output component register on pixel shaders (#1613)
* Fix output component register on pixel shaders * Clean up usings * Do not advance if no component is enabled for the target, this keeps the previous behavior
This commit is contained in:
parent
6a51b628f9
commit
d36c4bfba5
1 changed files with 6 additions and 6 deletions
|
@ -1,4 +1,3 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
@ -85,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
this.Copy(dest, src);
|
||||
}
|
||||
|
||||
int regIndex = 0;
|
||||
int regIndexBase = 0;
|
||||
|
||||
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
|
||||
{
|
||||
|
@ -100,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
|
||||
|
||||
Operand src = Register(regIndex, RegisterType.Gpr);
|
||||
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
|
||||
|
||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||
if (component == 0 || component == 2)
|
||||
|
@ -125,11 +124,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
|
||||
}
|
||||
|
||||
regIndex++;
|
||||
}
|
||||
|
||||
regIndex = BitUtils.AlignUp(regIndex, 4);
|
||||
if (target.Enabled)
|
||||
{
|
||||
regIndexBase += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue