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https://github.com/GreemDev/Ryujinx
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Remove capture code
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1 changed files with 0 additions and 43 deletions
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@ -20,11 +20,6 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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class Pipeline : IPipeline, IDisposable
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{
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// 0 Frames = No capture
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// Some games like Undertale trigger a stack overflow on capture end
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private const int MaxFramesPerCapture = 0;
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private const string CaptureLocation = "/Users/isaacmarovitz/Desktop/Captures/Trace-";
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private readonly MTLDevice _device;
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private readonly MTLCommandQueue _commandQueue;
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private readonly HelperShaders _helperShaders;
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@ -42,8 +37,6 @@ namespace Ryujinx.Graphics.Metal
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private MTLIndexType _indexType;
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private ulong _indexBufferOffset;
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private MTLClearColor _clearColor;
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private int _frameCount;
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private bool _captureEnded = true;
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public Pipeline(MTLDevice device, MTLCommandQueue commandQueue)
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{
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@ -57,30 +50,6 @@ namespace Ryujinx.Graphics.Metal
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_device);
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_commandBuffer = _commandQueue.CommandBuffer();
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if (MaxFramesPerCapture > 0)
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{
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StartCapture();
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}
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}
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private void StartCapture()
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{
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var captureDescriptor = new MTLCaptureDescriptor
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{
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CaptureObject = _commandQueue,
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Destination = MTLCaptureDestination.GPUTraceDocument,
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OutputURL = NSURL.FileURLWithPath(StringHelper.NSString(CaptureLocation + DateTimeOffset.UtcNow.ToUnixTimeSeconds() + ".gputrace"))
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};
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var captureError = new NSError(IntPtr.Zero);
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MTLCaptureManager.SharedCaptureManager().StartCapture(captureDescriptor, ref captureError);
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if (captureError != IntPtr.Zero)
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{
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Console.WriteLine($"Failed to start capture! {StringHelper.String(captureError.LocalizedDescription)}");
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}
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_captureEnded = false;
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}
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public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
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@ -237,18 +206,6 @@ namespace Ryujinx.Graphics.Metal
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_commandBuffer.PresentDrawable(drawable);
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_commandBuffer.Commit();
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if (!_captureEnded)
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{
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_frameCount++;
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if (_frameCount >= MaxFramesPerCapture)
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{
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_captureEnded = true;
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MTLCaptureManager.SharedCaptureManager().StopCapture();
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Logger.Warning?.Print(LogClass.Gpu, "Trace ended!");
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}
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}
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_commandBuffer = _commandQueue.CommandBuffer();
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}
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