Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)

* Move Ryujinx folder to Application Support on macOS

* Create a symlink to preserve back compat

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove extra whitespace

* Don’t create a symlink

* Update Ryujinx.Common/Configuration/AppDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert "Don’t create a symlink"

This reverts commit 31752fe8aba1deb32e75f949001ffb74a1e0f674.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
Andrew Glaze 2023-02-21 06:14:31 -05:00 committed by GitHub
parent edfd4d70c0
commit e54f9dc4b4
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@ -45,7 +45,15 @@ namespace Ryujinx.Common.Configuration
public static void Initialize(string baseDirPath) public static void Initialize(string baseDirPath)
{ {
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); string appDataPath;
if (OperatingSystem.IsMacOS())
{
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
}
else
{
appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
}
if (appDataPath.Length == 0) if (appDataPath.Length == 0)
{ {
@ -81,6 +89,21 @@ namespace Ryujinx.Common.Configuration
BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
// NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
// and a Ryujinx folder does not already exist in Application Support.
// Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
// This should be removed in the future.
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
{
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
{
CopyDirectory(oldConfigPath, BaseDirPath);
Directory.Delete(oldConfigPath, true);
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
}
}
SetupBasePaths(); SetupBasePaths();
} }
@ -92,6 +115,34 @@ namespace Ryujinx.Common.Configuration
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir)); Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
} }
private static void CopyDirectory(string sourceDir, string destinationDir)
{
var dir = new DirectoryInfo(sourceDir);
if (!dir.Exists)
{
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
}
DirectoryInfo[] subDirs = dir.GetDirectories();
Directory.CreateDirectory(destinationDir);
foreach (FileInfo file in dir.GetFiles())
{
if (file.Name == ".DS_Store")
{
continue;
}
file.CopyTo(Path.Combine(destinationDir, file.Name));
}
foreach (DirectoryInfo subDir in subDirs)
{
CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
}
}
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName; public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName; public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
} }