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Make Texture Volatile on dispose
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1 changed files with 2 additions and 2 deletions
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@ -327,12 +327,12 @@ namespace Ryujinx.Graphics.Metal
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public void Release()
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Dispose();
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}
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public void Dispose()
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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MTLTexture.SetPurgeableState(MTLPurgeableState.Volatile);
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}
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}
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}
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