mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 12:26:35 +01:00
Fix texture bindings using wrong sampler pool in some cases (#3583)
This commit is contained in:
parent
e8f1ca8427
commit
e87e8b012c
1 changed files with 1 additions and 1 deletions
|
@ -553,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
||||
|
||||
Sampler sampler = _samplerPool?.Get(samplerId);
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
|
Loading…
Reference in a new issue