mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-02 14:32:07 +01:00
Fix fragment output color
This commit is contained in:
parent
6017c225b2
commit
ed11cdda8d
2 changed files with 2 additions and 2 deletions
|
@ -822,7 +822,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
/// <summary>
|
||||
/// Creates shader translation options with the requested graphics API and flags.
|
||||
/// The shader language is choosen based on the current configuration and graphics API.
|
||||
/// The shader language is chosen based on the current configuration and graphics API.
|
||||
/// </summary>
|
||||
/// <param name="api">Target graphics API</param>
|
||||
/// <param name="flags">Translation flags</param>
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
|
||||
IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
|
||||
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => ("color", AggregateType.Vector2 | AggregateType.Vector3 | AggregateType.Vector4),
|
||||
IoVariable.FragmentOutputColor => ("out.color", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
|
||||
IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
|
||||
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
|
||||
|
|
Loading…
Reference in a new issue