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https://github.com/GreemDev/Ryujinx
synced 2025-01-29 00:37:11 +01:00
UI: Convert the various options for LED into a popup window similar to motion & rumble config.
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ac838aa81d
commit
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7 changed files with 236 additions and 64 deletions
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@ -7623,7 +7623,7 @@
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}
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},
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{
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"ID": "ControllerSettingsLedColor",
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"ID": "ControllerSettingsLed",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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@ -7697,6 +7697,31 @@
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"zh_TW": ""
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}
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},
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{
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"ID": "ControllerSettingsLedColor",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Color",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "ControllerSettingsSave",
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"Translations": {
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@ -18897,6 +18922,31 @@
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"zh_TW": "震動設定"
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}
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},
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{
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"ID": "ControllerLedTitle",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "LED Settings",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "SettingsSelectThemeFileDialogTitle",
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"Translations": {
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@ -5,6 +5,7 @@ using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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using Ryujinx.UI.Views.Input;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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@ -59,16 +60,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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await RumbleInputView.Show(this);
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}
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public RelayCommand LedDisabledChanged => Commands.Create(() =>
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public async void ShowLedConfig()
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{
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if (!Config.EnableLedChanging) return;
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if (Config.TurnOffLed)
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ParentModel.SelectedGamepad.ClearLed();
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else
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ParentModel.SelectedGamepad.SetLed(Config.LedColor.ToUInt32());
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});
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await LedInputView.Show(this);
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}
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public void OnParentModelChanged()
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{
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53
src/Ryujinx/UI/ViewModels/Input/LedInputViewModel.cs
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53
src/Ryujinx/UI/ViewModels/Input/LedInputViewModel.cs
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@ -0,0 +1,53 @@
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using Avalonia.Media;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ryujinx.Ava.UI.Helpers;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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public partial class LedInputViewModel : BaseModel
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{
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public required InputViewModel ParentModel { get; init; }
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public RelayCommand LedDisabledChanged => Commands.Create(() =>
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{
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if (!EnableLedChanging) return;
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if (TurnOffLed)
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ParentModel.SelectedGamepad.ClearLed();
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else
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ParentModel.SelectedGamepad.SetLed(LedColor.ToUInt32());
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});
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[ObservableProperty] private bool _enableLedChanging;
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[ObservableProperty] private Color _ledColor;
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public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
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private bool _turnOffLed;
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public bool TurnOffLed
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{
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get => _turnOffLed;
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set
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{
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_turnOffLed = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(ShowLedColorPicker));
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}
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}
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private bool _useRainbowLed;
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public bool UseRainbowLed
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{
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get => _useRainbowLed;
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set
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{
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_useRainbowLed = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(ShowLedColorPicker));
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}
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}
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}
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}
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@ -495,8 +495,6 @@
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Margin="0,-1,0,0">
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<Grid IsVisible="{Binding ParentModel.HasLed}">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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@ -505,39 +503,14 @@
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MinWidth="0"
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Grid.Column="0"
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IsChecked="{Binding Config.EnableLedChanging, Mode=TwoWay}">
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<TextBlock Text="{ext:Locale ControllerSettingsLedColor}" />
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<TextBlock Text="{ext:Locale ControllerSettingsLed}" />
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</CheckBox>
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<CheckBox
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Margin="5, 10, 5, 10"
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MinWidth="0"
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<Button
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Margin="10"
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Grid.Column="1"
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IsVisible="{Binding ParentModel.CanClearLed}"
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IsChecked="{Binding Config.TurnOffLed, Mode=TwoWay}"
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Command="{Binding LedDisabledChanged}">
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<TextBlock Text="{ext:Locale ControllerSettingsLedColorDisable}" />
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</CheckBox>
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<CheckBox
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Margin="5, 10 5,10"
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MinWidth="0"
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Grid.Column="2"
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IsEnabled="{Binding !Config.TurnOffLed}"
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IsChecked="{Binding Config.UseRainbowLed, Mode=TwoWay}">
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<TextBlock Text="{ext:Locale ControllerSettingsLedColorRainbow}" />
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</CheckBox>
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<ui:ColorPickerButton
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Grid.Column="3"
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IsEnabled="{Binding Config.ShowLedColorPicker}"
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Margin="5, 10, 10, 10"
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IsMoreButtonVisible="False"
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UseColorPalette="False"
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UseColorTriangle="False"
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UseColorWheel="False"
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ShowAcceptDismissButtons="False"
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IsAlphaEnabled="False"
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AttachedToVisualTree="ColorPickerButton_OnAttachedToVisualTree"
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ColorChanged="ColorPickerButton_OnColorChanged"
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Color="{Binding Config.LedColor, Mode=TwoWay}">
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</ui:ColorPickerButton>
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Command="{Binding ShowLedConfig}">
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<TextBlock Text="{ext:Locale ControllerSettingsConfigureGeneral}" />
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</Button>
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</Grid>
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</Border>
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</StackPanel>
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@ -6,12 +6,10 @@ using Avalonia.Interactivity;
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using Avalonia.LogicalTree;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using System.Linq;
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using Button = Ryujinx.Input.Button;
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using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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@ -246,24 +244,5 @@ namespace Ryujinx.Ava.UI.Views.Input
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_currentAssigner?.Cancel();
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_currentAssigner = null;
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}
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private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
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{
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if (!args.NewColor.HasValue) return;
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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if (cVm.Config.TurnOffLed) return;
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cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
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}
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private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
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{
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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if (cVm.Config.TurnOffLed) return;
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cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
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}
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}
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}
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46
src/Ryujinx/UI/Views/Input/LedInputView.axaml
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46
src/Ryujinx/UI/Views/Input/LedInputView.axaml
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@ -0,0 +1,46 @@
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<UserControl xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
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xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
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xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Input"
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mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
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x:DataType="viewModels:LedInputViewModel"
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x:Class="Ryujinx.UI.Views.Input.LedInputView">
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<StackPanel Orientation="Vertical" HorizontalAlignment="Center">
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<StackPanel Orientation="Horizontal" IsVisible="{Binding ParentModel.CanClearLed}">
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<TextBlock MinWidth="75" MaxWidth="150" Text="{ext:Locale ControllerSettingsLedColorDisable}" />
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<CheckBox
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Margin="5"
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MinWidth="0"
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IsChecked="{Binding TurnOffLed, Mode=TwoWay}"
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Command="{Binding LedDisabledChanged}">
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</CheckBox>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding !TurnOffLed}">
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<TextBlock MinWidth="75" MaxWidth="150" Text="{ext:Locale ControllerSettingsLedColorRainbow}" />
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<CheckBox
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Margin="5"
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MinWidth="0"
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IsChecked="{Binding UseRainbowLed, Mode=TwoWay}">
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</CheckBox>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding ShowLedColorPicker}">
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<TextBlock MinWidth="75" MaxWidth="150" Text="{ext:Locale ControllerSettingsLedColor}" />
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<ui:ColorPickerButton
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Margin="5"
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IsMoreButtonVisible="False"
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UseColorPalette="False"
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UseColorTriangle="False"
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UseColorWheel="False"
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ShowAcceptDismissButtons="False"
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IsAlphaEnabled="False"
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AttachedToVisualTree="ColorPickerButton_OnAttachedToVisualTree"
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ColorChanged="ColorPickerButton_OnColorChanged"
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Color="{Binding LedColor, Mode=TwoWay}">
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</ui:ColorPickerButton>
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</StackPanel>
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</StackPanel>
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</UserControl>
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75
src/Ryujinx/UI/Views/Input/LedInputView.axaml.cs
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75
src/Ryujinx/UI/Views/Input/LedInputView.axaml.cs
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Markup.Xaml;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using Ryujinx.Ava.UI.Views.Input;
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using System.Threading.Tasks;
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namespace Ryujinx.UI.Views.Input
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{
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public partial class LedInputView : UserControl
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{
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private readonly LedInputViewModel _viewModel;
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public LedInputView(ControllerInputViewModel viewModel)
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{
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DataContext = _viewModel = new LedInputViewModel
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{
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ParentModel = viewModel.ParentModel,
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TurnOffLed = viewModel.Config.TurnOffLed,
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EnableLedChanging = viewModel.Config.EnableLedChanging,
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LedColor = viewModel.Config.LedColor,
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UseRainbowLed = viewModel.Config.UseRainbowLed,
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};
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InitializeComponent();
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}
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private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
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{
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if (!args.NewColor.HasValue) return;
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if (DataContext is not LedInputViewModel lvm) return;
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if (!lvm.EnableLedChanging) return;
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if (lvm.TurnOffLed) return;
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lvm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
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}
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private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
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{
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if (DataContext is not LedInputViewModel lvm) return;
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if (!lvm.EnableLedChanging) return;
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if (lvm.TurnOffLed) return;
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lvm.ParentModel.SelectedGamepad.SetLed(lvm.LedColor.ToUInt32());
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}
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public static async Task Show(ControllerInputViewModel viewModel)
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{
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LedInputView content = new(viewModel);
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ContentDialog contentDialog = new()
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{
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Title = LocaleManager.Instance[LocaleKeys.ControllerLedTitle],
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PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
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SecondaryButtonText = string.Empty,
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CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
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Content = content,
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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GamepadInputConfig config = viewModel.Config;
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config.EnableLedChanging = content._viewModel.EnableLedChanging;
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config.LedColor = content._viewModel.LedColor;
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config.UseRainbowLed = content._viewModel.UseRainbowLed;
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config.TurnOffLed = content._viewModel.TurnOffLed;
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};
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await contentDialog.ShowAsync();
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}
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}
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}
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