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https://github.com/GreemDev/Ryujinx
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misc: Refactor Discord integration to listen on TitleIDs.CurrentApplication changes instead of waiting to be directly told when to change states.
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parent
1dd69912b1
commit
f463ea1c5d
6 changed files with 45 additions and 9 deletions
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@ -8,7 +8,20 @@ namespace Ryujinx.Common
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{
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public static class TitleIDs
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{
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public static Optional<string> CurrentApplication { get; set; }
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private static string _currentApplication;
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public static Optional<string> CurrentApplication
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{
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get => _currentApplication;
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set
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{
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_currentApplication = value.OrElse(null);
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CurrentApplicationChanged?.Invoke(_currentApplication);
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}
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}
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public static event Action<Optional<string>> CurrentApplicationChanged;
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public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
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{
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@ -105,7 +105,6 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
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// Initialize GPU.
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GraphicsConfig.TitleId = programId.ToString("X16");
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TitleIDs.CurrentApplication = GraphicsConfig.TitleId;
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device.Gpu.HostInitalized.Set();
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if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))
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@ -61,6 +61,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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return true;
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}
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}
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@ -88,6 +90,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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return true;
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}
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}
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@ -115,6 +119,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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if (processResult.ProgramId > 0x01000000000007FF)
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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}
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return true;
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@ -134,6 +140,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication = processResult.ProgramIdText;
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return true;
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}
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}
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@ -2,6 +2,7 @@ using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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@ -17,6 +18,8 @@ namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public static Switch Shared { get; private set; }
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public HLEConfiguration Configuration { get; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; }
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public MemoryBlock Memory { get; }
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@ -77,6 +80,8 @@ namespace Ryujinx.HLE
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DirtyHacks = Configuration.Hacks;
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UpdateVSyncInterval();
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#pragma warning restore IDE0055
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Shared = this;
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}
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public void ProcessFrame()
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@ -145,6 +150,9 @@ namespace Ryujinx.HLE
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AudioDeviceDriver.Dispose();
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FileSystem.Dispose();
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Memory.Dispose();
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TitleIDs.CurrentApplication = null;
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Shared = null;
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}
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}
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}
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@ -2,6 +2,7 @@ using DiscordRPC;
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using Humanizer;
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using Humanizer.Localisation;
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using Ryujinx.Common;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Configuration;
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@ -44,6 +45,16 @@ namespace Ryujinx.UI.Common
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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TitleIDs.CurrentApplicationChanged += titleId =>
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{
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if (titleId)
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SwitchToPlayingState(
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ApplicationLibrary.LoadAndSaveMetaData(titleId),
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Switch.Shared.Processes.ActiveApplication
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);
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else
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SwitchToMainState();
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};
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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@ -69,7 +80,7 @@ namespace Ryujinx.UI.Common
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}
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}
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public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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_discordClient?.SetPresence(new RichPresence
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{
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@ -88,7 +99,7 @@ namespace Ryujinx.UI.Common
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});
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}
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public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
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private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
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private static string TruncateToByteLength(string input)
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{
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@ -578,7 +578,6 @@ namespace Ryujinx.Ava
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public void Stop()
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{
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_isActive = false;
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DiscordIntegrationModule.SwitchToMainState();
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}
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private void Exit()
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@ -862,13 +861,11 @@ namespace Ryujinx.Ava
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return false;
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}
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ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
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ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
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appMetadata => appMetadata.UpdatePreGame()
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);
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DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
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return true;
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}
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