diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 26e102a93..6d2510f14 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool ChangedSize { get; private set; }
///
- /// Set when a texture's GPU VA has ever been partially or fully unmapped.
+ /// Set when a texture's GPU VA has ever been partially or fully unmapped.
/// This indicates that the range must be fully checked when matching the texture.
///
public bool ChangedMapping { get; private set; }
@@ -628,7 +628,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
///
- /// Fully synchronizes guest and host memory.
+ /// Fully synchronizes guest and host memory.
/// This will replace the entire texture with the data present in guest memory.
///
public void SynchronizeFull()
@@ -1127,7 +1127,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureCreateInfo createInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities, ScaleFactor);
- ITexture newView = parent.HostTexture.CreateView(createInfo, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
+ ITexture newView = parent.HostTexture.CreateView(createInfo, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
view.ReplaceView(parent, view.Info, newView, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
}
@@ -1188,6 +1188,15 @@ namespace Ryujinx.Graphics.Gpu.Image
IsModified = true;
Group.SignalModifying(this, bound, !wasModified);
}
+
+ if (bound)
+ {
+ IncrementReferenceCount();
+ }
+ else
+ {
+ DecrementReferenceCount();
+ }
}
///
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 2b756e4c2..17bb553f3 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -197,6 +197,27 @@ namespace Ryujinx.Graphics.Gpu.Image
return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
}
+ ///
+ /// Sets the render target depth-stencil buffer.
+ ///
+ /// The depth-stencil buffer texture
+ /// True if render target scale must be updated.
+ public bool SetRenderTargetDepthStencil(Texture depthStencil)
+ {
+ bool hasValue = depthStencil != null;
+ bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
+
+ if (_rtDepthStencil != depthStencil)
+ {
+ _rtDepthStencil?.SignalModifying(false);
+ depthStencil?.SignalModifying(true);
+
+ _rtDepthStencil = depthStencil;
+ }
+
+ return changesScale || (hasValue && depthStencil.ScaleMode != TextureScaleMode.Blacklisted && depthStencil.ScaleFactor != GraphicsConfig.ResScale);
+ }
+
///
/// Gets the first available bound colour target, or the depth stencil target if not present.
///
@@ -290,27 +311,6 @@ namespace Ryujinx.Graphics.Gpu.Image
RenderTargetScale = targetScale;
}
- ///
- /// Sets the render target depth-stencil buffer.
- ///
- /// The depth-stencil buffer texture
- /// True if render target scale must be updated.
- public bool SetRenderTargetDepthStencil(Texture depthStencil)
- {
- bool hasValue = depthStencil != null;
- bool changesScale = (hasValue != (_rtDepthStencil != null)) || (hasValue && RenderTargetScale != depthStencil.ScaleFactor);
-
- if (_rtDepthStencil != depthStencil)
- {
- _rtDepthStencil?.SignalModifying(false);
- depthStencil?.SignalModifying(true);
-
- _rtDepthStencil = depthStencil;
- }
-
- return changesScale || (hasValue && depthStencil.ScaleMode != TextureScaleMode.Blacklisted && depthStencil.ScaleFactor != GraphicsConfig.ResScale);
- }
-
///
/// Commits bindings on the compute pipeline.
///
@@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// If they don't, it may still be mapped to the same physical region, so we
// do a more expensive check to tell if they are mapped into the same physical regions.
// If the GPU VA for the texture has ever been unmapped, then the range must be checked regardless.
- if ((overlap.Info.GpuAddress != info.GpuAddress || overlap.ChangedMapping) &&
+ if ((overlap.Info.GpuAddress != info.GpuAddress || overlap.ChangedMapping) &&
!_context.MemoryManager.CompareRange(overlap.Range, info.GpuAddress))
{
continue;
@@ -775,7 +775,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Resize(ref _overlapInfo, _textureOverlaps.Length);
}
- // =============== Find Texture View of Existing Texture ===============
+ // =============== Find Texture View of Existing Texture ===============
int fullyCompatible = 0;
@@ -841,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture != null)
{
// This texture could be a view of multiple parent textures with different storages, even if it is a view.
- // When a texture is created, make sure all possible dependencies to other textures are created as copies.
+ // When a texture is created, make sure all possible dependencies to other textures are created as copies.
// (even if it could be fulfilled without a copy)
for (int index = 0; index < overlapsCount; index++)
@@ -859,7 +859,7 @@ namespace Ryujinx.Graphics.Gpu.Image
texture.SynchronizeMemory();
}
- // =============== Create a New Texture ===============
+ // =============== Create a New Texture ===============
// No match, create a new texture.
if (texture == null)
@@ -993,7 +993,7 @@ namespace Ryujinx.Graphics.Gpu.Image
overlap.ReplaceView(texture, overlapInfo, newView, oInfo.FirstLayer, oInfo.FirstLevel);
}
}
-
+
texture.SynchronizeMemory();
}