mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 13:09:09 +01:00
Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
This commit is contained in:
parent
9ff21f9ab6
commit
f8ec878796
1 changed files with 3 additions and 3 deletions
|
@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
|
||||
|
||||
|
@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
|
Loading…
Reference in a new issue