Significant changes include LDN functionality from @Vudjun (no more
separate build!) and an XCI trimmer from @amurgshere.
Merged PRs in this release (in the order they were merged):
#183, #150, #105, #160, #188, #98, #158, #13, #216, #73, #217, #122,
#228, #65, #226, #236, #247, #243, #249, #242, #260, #273, #272, #262,
#259, #241
## Versioning:
There now exists "stable" (release branch) and ["canary" (master
branch)](https://github.com/GreemDev/Ryujinx-Canary/releases) versions.
Instead of everyone using the same emulator, getting updates for every
code change, you now *opt-in* to the more frequent updates by using the
Canary version. Use stable and you'll get about an update a week, but
that update will be MUCH more significant as it's the entire previous
week's changes & PR merges.
## LDN
LDN functionality is now merged! Use
[this](https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide)
to get started.
Please note that LDN is only for local wireless; **this is not a
Nintendo Switch Online emulation feature**.
## UI
- Added an XCI trimmer (#105).
- You can use this feature to trim dead bytes & the embedded firmware
out of your dumped XCIs, to make them smaller.
- If you right-click an XCI and the trim button it is greyed out, that
means your XCI is already as small as possible.
- Fix for fullscreen not being really fullscreen (#150)
- Fix window sizing calculations when Show Title Bar is enabled (#247)
- The "Install/Uninstall file types" buttons will be enabled/disabled
depending on which one you contextually need; install will be clickable
when they aren't installed, and vice versa.
- Fix for showing default config screen when swapping players in
controller settings (#122)
- Command-line argument to prevent update checking `--hide-updates`
(#272)
- # RPC:
- Added a LOT of game images to Discord RPC.
- Play time will now show the time unit hours at a maximum.
## Localization
- Update outdated/incorrect & added missing translations for zh-TW
(#158)
- Add many missing locale strings to all languages (#160)
- Update & improve Korean translation (#226)
- Minor fixes & add missing translations to Spanish translation (#242)
## Headless
- Added `ignore-controller-applet` as an option you can configure via
headless command-line options.
## Graphics Backend
- ### Vulkan
- fix divide-by-zero when recovering from missed draw (#235)
- fixes crash in 'Baldo: The Guardian Owls' opening cutscene
## Horizon
- fix crash that occurs when launching an NSP forwarder generated by
Nro2Nsp (#237)
# Nerd Zone
Slightly more technical information. If you don't understand what's
under here, no worry.
- Updater now uses the release's Tag Name instead of its Name for
version checking.
- Baked in value change logging into ReactiveObject.
- Split ConfigurationState into 3, smaller partial classes of the same
name.
- Specify if the current version is Canary in the version log line
---------
Co-authored-by: James Duarte <GarnetSunset@users.noreply.github.com>
Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>
Co-authored-by: TheToid <amurgshere@gmail.com>
Co-authored-by: GabCoolGuy <gabrielfreville@proton.me>
Co-authored-by: Kekschen <52585984+Kek5chen@users.noreply.github.com>
Co-authored-by: WilliamWsyHK <WilliamWsyHK@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Jacobwasbeast <38381609+Jacobwasbeast@users.noreply.github.com>
Co-authored-by: Piplup <100526773+piplup55@users.noreply.github.com>
Co-authored-by: Vladimir Sokolov <tehnicalmailone@gmail.com>
Co-authored-by: Jonas Henriksson <gr3ger@gmail.com>
Co-authored-by: Vudjun <Vudjun@users.noreply.github.com>
Co-authored-by: extherian <extherian@gmail.com>
Co-authored-by: Hack茶ん <120134269+Hackjjang@users.noreply.github.com>
Co-authored-by: EmulationEnjoyer <144477224+EmulationEnjoyer@users.noreply.github.com>
Co-authored-by: Nicola <61830443+nicola02nb@users.noreply.github.com>
Co-authored-by: jzumaran <juan.zumaran@gitz.cl>
Co-authored-by: Pitchoune <yrigaud@icloud.com>
Co-authored-by: Narugakuruga <31060534+Narugakuruga@users.noreply.github.com>
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
---------
Signed-off-by: Mary Guillemard <mary@mary.zone>
* ci: Enable Linux ARM64 on build and release
Signed-off-by: Mary <mary@mary.zone>
* Address gdkchan comment
Signed-off-by: Mary <mary@mary.zone>
---------
Signed-off-by: Mary <mary@mary.zone>
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path
We should assume the application directory might be write-protected.
* Use Ryujinx.sh in Ryujinx.desktop
This desktop file isn't really used right now,
so this changes effectively nothing.
* Use properties in ReleaseInformation.cs and add ConfigName property
* Configure config filename in Github workflows
* Add a separate config step for macOS
Because they use BSD sed instead of GNU sed
* Keep log directory at the old location for dev environments
* Add FileSystemUtils since Directory.Move() doesn't work across filesystems
Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
* Fix "Open Logs folder" button pointing to the wrong directory
* Add execute permissions to Ryujinx.sh
* Fix missing newlines
* AppDataManager: Use FileSystemUtils.MoveDirectory()
* Make dotnet format happy
* Add a fallback for the logging directory
* Adjust workflow paths to exclude all markdown files
* editorconfig: Add default charset and adjust indention for a few file types
* Reformat README.md and add a link to our documentation
* Add generic Mako workflow and remove old Mako steps
* editorconfig: Move charset change to a different PR
* Update compatibility stats
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Change TargetFramework to net8.0
* Disable info messages
* Fix warings
* Disable additional analyzer messages
* Fix typo
* Add whitespace
* Fix ref vs in warnings
* Use explicit [In] on array parameters
* No need to guard Remove with Contains
* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance
* Bump .NET SDK version
* Enable JsonSerializerIsReflectionEnabledByDefault
* Use 8.0.100 GA release
* Bump System package versions
---------
Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
* Use glob patterns to match file paths
* Update ignored paths for releases
* Adjust build.yml as well
* Add names to auto-assign steps
* Fix developer team name
* Allow build workflows to run if workflows changed
* Add build config and extra args to create_macos_build.sh
* Use matrix strategy for releases
* Add macOS jobs
Co-authored-by: Mary <thog@protonmail.com>
* Fix wrong version argument
* Fix check for the correct amount of args
* Install latest rcodesign release
Co-authored-by: Mary <thog@protonmail.com>
* Set executable bits for PR builds on linux
---------
Co-authored-by: Mary <thog@protonmail.com>
* Add flatpak release workflow
Co-authored-by: Mary <mary@mary.zone>
* infra: Update required SDK version to 7.0.200
---------
Co-authored-by: Mary <mary@mary.zone>
Avalonia seems to not like when the artifact doesns't match the root namespace...
Address that by moving the binary to "Ryujinx" like we do on macOS build.