Mary
48f6570557
Salieri: shader cache ( #1701 )
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Here come Salieri, my implementation of a disk shader cache!
"I'm sure you know why I named it that."
"It doesn't really mean anything."
This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
Cristallix
4738113f29
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) ( #919 )
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* chore : disable unwanted warnings and minor code cleanup
* chore : remove more warnings
* fix : reorder struct correctly
* fix : restore _isKernel and remove useless comment
* fix : copy/paste error
* fix : restore CallMethod call
* fix : whitespace
* chore : clean using
* feat : remove warnings
* fix : simplify warning removal on struct
* fix : revert fields deletion and code clean up
* fix : re-add RE value
* fix : typo
2020-04-21 07:59:59 +10:00
gdkchan
bacb278dc1
Fix typos pointed out by LDj3SNuD
2020-01-09 02:13:00 +01:00
gdkchan
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00