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https://github.com/GreemDev/Ryujinx
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14 changed files with 85 additions and 49 deletions
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@ -8,10 +8,10 @@ namespace Ryujinx.Common
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public static class StreamExtensions
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{
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/// <summary>
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/// Writes a <see cref="ReadOnlySpan{int}" /> to this stream.
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/// Writes an int span to this stream.
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///
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/// This default implementation converts each buffer value to a stack-allocated
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/// byte array, then writes it to the Stream using <cref="System.Stream.Write(byte[])" />.
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/// byte array, then writes it to the Stream using <see cref="Stream.Write(ReadOnlySpan{byte})" />.
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/// </summary>
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/// <param name="stream">The stream to be written to</param>
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/// <param name="buffer">The buffer of values to be written</param>
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@ -8,7 +8,7 @@ namespace Ryujinx.Common
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{
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public static class TitleIDs
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{
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public static Optional<string> CurrentApplication;
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public static ReactiveObject<Optional<string>> CurrentApplication { get; set; } = new();
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public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
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{
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@ -35,6 +35,7 @@ namespace Ryujinx.Common
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"010028600EBDA000", // Mario 3D World
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"0100152000022000", // Mario Kart 8 Deluxe
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"01005CA01580E000", // Persona 5
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"01001f5010dfa000", // Pokemon Legends Arceus
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"01008C0016544000", // Sea of Stars
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"01006A800016E000", // Smash Ultimate
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"0100000000010000", // Super Mario Odyessy
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@ -46,6 +46,12 @@ namespace Ryujinx.Graphics.Gpu
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/// Enables or disables high-level emulation of common GPU Macro code.
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/// </summary>
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public static bool EnableMacroHLE = true;
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/// <summary>
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/// Title id of the current running game.
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/// Used by the shader cache.
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/// </summary>
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public static string TitleId;
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/// <summary>
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/// Enables or disables the shader cache.
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@ -117,8 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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private static string GetDiskCachePath()
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{
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return GraphicsConfig.EnableShaderCache && TitleIDs.CurrentApplication.HasValue
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? Path.Combine(AppDataManager.GamesDirPath, TitleIDs.CurrentApplication, "cache", "shader")
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return GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null
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? Path.Combine(AppDataManager.GamesDirPath, GraphicsConfig.TitleId, "cache", "shader")
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: null;
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}
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@ -22,13 +22,15 @@ namespace Ryujinx.Graphics.Metal
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private int _requestedWidth;
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private int _requestedHeight;
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// private bool _vsyncEnabled;
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private AntiAliasing _currentAntiAliasing;
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private bool _updateEffect;
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private IPostProcessingEffect _effect;
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private IScalingFilter _scalingFilter;
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private bool _isLinear;
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public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled;
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// private float _scalingFilterLevel;
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private bool _updateScalingFilter;
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private ScalingFilter _currentScalingFilter;
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@ -40,7 +42,7 @@ namespace Ryujinx.Graphics.Metal
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_metalLayer = metalLayer;
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}
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private unsafe void ResizeIfNeeded()
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private void ResizeIfNeeded()
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{
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if (_requestedWidth != 0 && _requestedHeight != 0)
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{
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@ -54,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
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{
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@ -141,15 +143,7 @@ namespace Ryujinx.Graphics.Metal
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public void ChangeVSyncMode(VSyncMode vSyncMode)
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{
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switch (vSyncMode)
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{
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case VSyncMode.Unbounded:
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_metalLayer.DisplaySyncEnabled = false;
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break;
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case VSyncMode.Switch:
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_metalLayer.DisplaySyncEnabled = true;
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break;
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}
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_metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch;
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}
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public void SetAntiAliasing(AntiAliasing effect)
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@ -1,3 +1,4 @@
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using Gommon;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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@ -890,7 +891,12 @@ namespace Ryujinx.Graphics.Vulkan
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private void PrintGpuInformation()
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{
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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string gpuInfoMessage = $"{GpuRenderer} ({GpuVersion})";
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if (!GpuRenderer.StartsWithIgnoreCase(GpuVendor))
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gpuInfoMessage = gpuInfoMessage.Prepend(GpuVendor);
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Logger.Notice.Print(LogClass.Gpu, gpuInfoMessage);
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Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
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}
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@ -39,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
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Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
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if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication == Xc2TitleId)
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if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
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{
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// Add a load-bearing sleep to avoid XC2 softlock
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// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
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@ -7,6 +7,7 @@ using LibHac.Tools.FsSystem;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.Memory;
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using System;
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@ -103,7 +104,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
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}
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// Initialize GPU.
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TitleIDs.CurrentApplication = programId.ToString("X16");
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GraphicsConfig.TitleId = programId.ToString("X16");
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device.Gpu.HostInitalized.Set();
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if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))
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@ -8,6 +8,7 @@ using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using System;
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@ -60,6 +61,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
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return true;
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}
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}
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@ -87,6 +90,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
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return true;
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}
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}
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@ -114,6 +119,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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if (processResult.ProgramId > 0x01000000000007FF)
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
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}
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return true;
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@ -133,6 +140,8 @@ namespace Ryujinx.HLE.Loaders.Processes
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{
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_latestPid = processResult.ProcessId;
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TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
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return true;
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}
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}
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@ -184,14 +193,17 @@ namespace Ryujinx.HLE.Loaders.Processes
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if (nacpData.Value.PresenceGroupId != 0)
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{
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programId = nacpData.Value.PresenceGroupId;
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TitleIDs.CurrentApplication.Value = programId.ToString("X16");
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}
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else if (nacpData.Value.SaveDataOwnerId != 0)
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{
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programId = nacpData.Value.SaveDataOwnerId;
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TitleIDs.CurrentApplication.Value = programId.ToString("X16");
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}
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else if (nacpData.Value.AddOnContentBaseId != 0)
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{
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programId = nacpData.Value.AddOnContentBaseId - 0x1000;
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TitleIDs.CurrentApplication.Value = programId.ToString("X16");
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}
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}
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@ -205,7 +217,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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}
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// Explicitly null TitleId to disable the shader cache.
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TitleIDs.CurrentApplication = default;
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GraphicsConfig.TitleId = null;
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_device.Gpu.HostInitalized.Set();
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ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device,
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@ -2,6 +2,7 @@ using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.FileSystem;
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@ -17,6 +18,8 @@ namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public static Switch Shared { get; private set; }
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public HLEConfiguration Configuration { get; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; }
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public MemoryBlock Memory { get; }
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@ -77,6 +80,8 @@ namespace Ryujinx.HLE
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DirtyHacks = Configuration.Hacks;
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UpdateVSyncInterval();
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#pragma warning restore IDE0055
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Shared = this;
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}
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public void ProcessFrame()
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@ -145,6 +150,9 @@ namespace Ryujinx.HLE
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AudioDeviceDriver.Dispose();
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FileSystem.Dispose();
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Memory.Dispose();
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TitleIDs.CurrentApplication.Value = null;
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Shared = null;
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}
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}
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}
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@ -2,6 +2,7 @@ using DiscordRPC;
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using Humanizer;
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using Humanizer.Localisation;
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using Ryujinx.Common;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Loaders.Processes;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Configuration;
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@ -44,6 +45,16 @@ namespace Ryujinx.UI.Common
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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TitleIDs.CurrentApplication.Event += (_, e) =>
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{
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if (e.NewValue)
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SwitchToPlayingState(
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ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
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Switch.Shared.Processes.ActiveApplication
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);
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else
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SwitchToMainState();
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};
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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@ -69,7 +80,7 @@ namespace Ryujinx.UI.Common
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}
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}
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public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
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{
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_discordClient?.SetPresence(new RichPresence
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{
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@ -88,7 +99,7 @@ namespace Ryujinx.UI.Common
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});
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}
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public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
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private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
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private static string TruncateToByteLength(string input)
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{
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@ -578,7 +578,6 @@ namespace Ryujinx.Ava
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public void Stop()
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{
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_isActive = false;
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DiscordIntegrationModule.SwitchToMainState();
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}
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private void Exit()
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@ -862,13 +861,11 @@ namespace Ryujinx.Ava
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return false;
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}
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ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
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ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
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appMetadata => appMetadata.UpdatePreGame()
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);
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DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
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return true;
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}
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@ -17426,25 +17426,25 @@
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"ID": "TitleUpdateVersionLabel",
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"Translations": {
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"ar_SA": "الإصدار: {0}",
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"de_DE": "Version {0} - {1}",
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"el_GR": "Version {0} - {1}",
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"en_US": "Version {0} - {1}",
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"es_ES": "Versión {0} - {1}",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Version {0}",
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"es_ES": "Versión {0}",
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"fr_FR": "",
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"he_IL": "גרסה {0} - {1}",
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"it_IT": "Versione {0} - {1}",
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"ja_JP": "バージョン {0} - {1}",
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"ko_KR": "버전 {0} - {1}",
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"no_NO": "Versjon {0} - {1}",
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"pl_PL": "Wersja {0} - {1}",
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"pt_BR": "Versão {0} - {1}",
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"ru_RU": "Версия {0} - {1}",
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"sv_SE": "Version {0} - {1}",
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"th_TH": "เวอร์ชั่น {0} - {1}",
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"tr_TR": "Sürüm {0} - {1}",
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"uk_UA": "Версія {0} - {1}",
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"zh_CN": "游戏更新的版本 {0} - {1}",
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"zh_TW": "版本 {0} - {1}"
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"he_IL": "גרסה: {0}",
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"it_IT": "Versione {0}",
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"ja_JP": "バージョン {0}",
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"ko_KR": "버전 {0}",
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"no_NO": "Versjon {0}",
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"pl_PL": "Wersja {0}",
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"pt_BR": "Versão {0}",
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"ru_RU": "Версия {0}",
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"sv_SE": "Version {0}",
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"th_TH": "เวอร์ชั่น {0}",
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"tr_TR": "Sürüm {0}",
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"uk_UA": "Версія {0}",
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"zh_CN": "游戏更新的版本 {0}",
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"zh_TW": "版本 {0}"
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}
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},
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{
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|
@ -22598,4 +22598,4 @@
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}
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}
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]
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}
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}
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|
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@ -169,7 +169,7 @@ namespace Ryujinx.Ava.UI.Windows
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{
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var ldnGameDataArray = e.LdnData.ToList();
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ViewModel.LdnData.Clear();
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foreach (var application in ViewModel.Applications)
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foreach (var application in ViewModel.Applications.Where(it => it.HasControlHolder))
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{
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ref var controlHolder = ref application.ControlHolder.Value;
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|
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|
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Reference in a new issue