using Ryujinx.Graphics.GAL; using System; using System.Runtime.Versioning; namespace Ryujinx.Graphics.Metal { [SupportedOSPlatform("macos")] public class Window : IWindow, IDisposable { private readonly MetalRenderer _renderer; public Window(MetalRenderer renderer) { _renderer = renderer; } public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) { if (_renderer.Pipeline is Pipeline pipeline) { pipeline.Present(); } } public void SetSize(int width, int height) { // Not needed as we can get the size from the surface. } public void ChangeVSyncMode(bool vsyncEnabled) { throw new NotImplementedException(); } public void SetAntiAliasing(AntiAliasing antialiasing) { throw new NotImplementedException(); } public void SetScalingFilter(ScalingFilter type) { throw new NotImplementedException(); } public void SetScalingFilterLevel(float level) { throw new NotImplementedException(); } public void Dispose() { } } }