using Ryujinx.Graphics.GAL; using SharpMetal.Metal; namespace Ryujinx.Graphics.Metal { public class Sampler : ISampler { private MTLSamplerState _mtlSamplerState; public Sampler(MTLSamplerState mtlSamplerState) { _mtlSamplerState = mtlSamplerState; } public void Dispose() { } } }