// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// <summary> /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct ReverbParameter { /// <summary> /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// </summary> public Array6<byte> Input; /// <summary> /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// </summary> public Array6<byte> Output; /// <summary> /// The maximum number of channels supported. /// </summary> public ushort ChannelCountMax; /// <summary> /// The total channel count used. /// </summary> public ushort ChannelCount; /// <summary> /// The target sample rate. (Q15) /// </summary> /// <remarks>This is in kHz.</remarks> public int SampleRate; /// <summary> /// The early mode to use. /// </summary> public ReverbEarlyMode EarlyMode; /// <summary> /// The gain to apply to the result of the early reflection. (Q15) /// </summary> public int EarlyGain; /// <summary> /// The pre-delay time in milliseconds. (Q15) /// </summary> public int PreDelayTime; /// <summary> /// The late mode to use. /// </summary> public ReverbLateMode LateMode; /// <summary> /// The gain to apply to the result of the late reflection. (Q15) /// </summary> public int LateGain; /// <summary> /// The decay time. (Q15) /// </summary> public int DecayTime; /// <summary> /// The high frequency decay ratio. (Q15) /// </summary> /// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks> public int HighFrequencyDecayRatio; /// <summary> /// The coloration of the decay. (Q15) /// </summary> public int Coloration; /// <summary> /// The reverb gain. (Q15) /// </summary> public int ReverbGain; /// <summary> /// The output gain. (Q15) /// </summary> public int OutGain; /// <summary> /// The dry gain. (Q15) /// </summary> public int DryGain; /// <summary> /// The current usage status of the effect on the client side. /// </summary> public UsageState Status; /// <summary> /// Check if the <see cref="ChannelCount"/> is valid. /// </summary> /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> public bool IsChannelCountValid() { return EffectInParameter.IsChannelCountValid(ChannelCount); } /// <summary> /// Check if the <see cref="ChannelCountMax"/> is valid. /// </summary> /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> public bool IsChannelCountMaxValid() { return EffectInParameter.IsChannelCountValid(ChannelCountMax); } } }