using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { /// <summary> /// Resets the value of an internal GPU counter back to zero. /// </summary> /// <param name="state">Current GPU state</param> /// <param name="argument">Method call argument</param> private void ResetCounter(GpuState state, int argument) { ResetCounterType type = (ResetCounterType)argument; switch (type) { case ResetCounterType.SamplesPassed: _context.Renderer.ResetCounter(CounterType.SamplesPassed); break; case ResetCounterType.PrimitivesGenerated: _context.Renderer.ResetCounter(CounterType.PrimitivesGenerated); break; case ResetCounterType.TransformFeedbackPrimitivesWritten: _context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten); break; } } } }