mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
17 lines
600 B
C#
17 lines
600 B
C#
namespace Ryujinx.Graphics.Vic.Types
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{
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struct LumaKeyStruct
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{
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private long _word0;
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private long _word1;
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public int LumaCoeff0 => _word0.Extract(0, 20);
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public int LumaCoeff1 => _word0.Extract(20, 20);
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public int LumaCoeff2 => _word0.Extract(40, 20);
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public int LumaRShift => _word0.Extract(60, 4);
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public int LumaCoeff3 => _word1.Extract(64, 20);
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public int LumaKeyLower => _word1.Extract(84, 10);
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public int LumaKeyUpper => _word1.Extract(94, 10);
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public bool LumaKeyEnabled => _word1.Extract(104);
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}
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}
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