Ryujinx/ARMeilleure/Common/BitMapPool.cs
LDj3SNuD dc0adb533d
PPTC & Pool Enhancements. (#1968)
* PPTC & Pool Enhancements.

* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.

Refactoring/nits.

* Use XXHash128, for Ptc.Load & Ptc.Save, x10 faster than Md5.

* Why not a nice Span.

* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.

* Nits.

* Revert #1987.

* Revert "Revert #1987."

This reverts commit 998be765cf7f7da5ff0c1c08de704c9012b0f49c.
2021-02-22 03:23:48 +01:00

32 lines
810 B
C#

namespace ARMeilleure.Common
{
static class BitMapPool
{
public static BitMap Allocate(int initialCapacity)
{
return BitMap().Reset(initialCapacity);
}
#region "ThreadStaticPool"
public static void PrepareBitMapPool(int groupId = 0)
{
ThreadStaticPool<BitMap>.PreparePool(groupId, ChunkSizeLimit.Small);
}
private static BitMap BitMap()
{
return ThreadStaticPool<BitMap>.Instance.Allocate();
}
public static void ResetBitMapPool(int groupId = 0)
{
ThreadStaticPool<BitMap>.ResetPool(groupId);
}
public static void DisposeBitMapPools()
{
ThreadStaticPool<BitMap>.DisposePools();
}
#endregion
}
}