mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 03:31:56 +01:00
75 lines
No EOL
1.8 KiB
C#
75 lines
No EOL
1.8 KiB
C#
using System;
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using System.IO;
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namespace Ryujinx.Core
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{
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class VirtualFs : IDisposable
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{
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private const string BasePath = "Fs";
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private const string SavesPath = "Saves";
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private const string SdCardPath = "SdCard";
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public Stream RomFs { get; private set; }
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public void LoadRomFs(string FileName)
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{
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RomFs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
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}
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public string GetFullPath(string BasePath, string FileName)
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{
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if (FileName.StartsWith('/'))
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{
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FileName = FileName.Substring(1);
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}
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string FullPath = Path.GetFullPath(Path.Combine(BasePath, FileName));
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if (!FullPath.StartsWith(GetBasePath()))
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{
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return null;
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}
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return FullPath;
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}
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public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
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public string GetGameSavesPath() => MakeDirAndGetFullPath(SavesPath);
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private string MakeDirAndGetFullPath(string Dir)
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{
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string FullPath = Path.Combine(GetBasePath(), Dir);
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if (!Directory.Exists(FullPath))
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{
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Directory.CreateDirectory(FullPath);
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}
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return FullPath;
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}
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public DriveInfo GetDrive()
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{
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return new DriveInfo(Path.GetPathRoot(GetBasePath()));
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}
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public string GetBasePath()
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{
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return Path.Combine(Directory.GetCurrentDirectory(), BasePath);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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RomFs?.Dispose();
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}
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}
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}
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} |