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https://github.com/GreemDev/Ryujinx
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* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
56 lines
No EOL
1.4 KiB
C#
56 lines
No EOL
1.4 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext
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{
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class AsyncExecution
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{
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private readonly CancellationTokenSource _tokenSource;
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private readonly CancellationToken _token;
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public KEvent SystemEvent { get; }
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public bool IsInitialized { get; private set; }
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public bool IsRunning { get; private set; }
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public AsyncExecution(KEvent asyncEvent)
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{
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SystemEvent = asyncEvent;
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_tokenSource = new CancellationTokenSource();
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_token = _tokenSource.Token;
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}
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public void Initialize(int timeout, Func<CancellationToken, Task> taskAsync)
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{
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Task.Run(async () =>
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{
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IsRunning = true;
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_tokenSource.CancelAfter(timeout);
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try
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{
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await taskAsync(_token);
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}
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catch (Exception ex)
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{
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Logger.Warning?.Print(LogClass.ServiceAcc, $"Exception: {ex.Message}");
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}
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SystemEvent.ReadableEvent.Signal();
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IsRunning = false;
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}, _token);
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IsInitialized = true;
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}
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public void Cancel()
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{
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_tokenSource.Cancel();
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}
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}
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} |