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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
libs | ||
libsoundio-interop.cs | ||
MarshalExtensions.cs | ||
SoundIO.cs | ||
SoundIOBackend.cs | ||
SoundIOChannelArea.cs | ||
SoundIOChannelAreas.cs | ||
SoundIOChannelId.cs | ||
SoundIOChannelLayout.cs | ||
SoundIODevice.cs | ||
SoundIODeviceAim.cs | ||
SoundIOException.cs | ||
SoundIOFormat.cs | ||
SoundIOInStream.cs | ||
SoundIOOutStream.cs | ||
SoundIORingBuffer.cs | ||
SoundIOSampleRateRange.cs |