mirror of
https://github.com/GreemDev/Ryujinx
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08831eecf7
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Ryujinx.Common;
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namespace Ryujinx.Horizon.Sdk.Sf
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{
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static class RawDataOffsetCalculator
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{
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public static int[] Calculate(CommandArg[] args)
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{
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int[] offsets = new int[args.Length + 1];
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if (args.Length != 0)
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{
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int argsCount = args.Length;
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int[] sizes = new int[argsCount];
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int[] aligns = new int[argsCount];
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int[] map = new int[argsCount];
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for (int i = 0; i < argsCount; i++)
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{
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sizes[i] = args[i].ArgSize;
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aligns[i] = args[i].ArgAlignment;
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map[i] = i;
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}
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for (int i = 1; i < argsCount; i++)
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{
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for (int j = i; j > 0 && aligns[map[j - 1]] > aligns[map[j]]; j--)
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{
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var temp = map[j - 1];
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map[j - 1] = map[j];
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map[j] = temp;
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}
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}
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int offset = 0;
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foreach (int i in map)
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{
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offset = BitUtils.AlignUp(offset, aligns[i]);
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offsets[i] = offset;
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offset += sizes[i];
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}
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offsets[argsCount] = offset;
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}
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return offsets;
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}
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}
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}
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