mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
36 lines
No EOL
980 B
C#
36 lines
No EOL
980 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalRasterizer
|
|
{
|
|
void LockCaches();
|
|
void UnlockCaches();
|
|
|
|
void ClearBuffers(
|
|
GalClearBufferFlags flags,
|
|
int attachment,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha,
|
|
float depth,
|
|
int stencil);
|
|
|
|
bool IsVboCached(long key, long dataSize);
|
|
|
|
bool IsIboCached(long key, long dataSize);
|
|
|
|
void CreateVbo(long key, int dataSize, IntPtr hostAddress);
|
|
void CreateVbo(long key, byte[] data);
|
|
|
|
void CreateIbo(long key, int dataSize, IntPtr hostAddress);
|
|
void CreateIbo(long key, int dataSize, byte[] buffer);
|
|
|
|
void SetIndexArray(int size, GalIndexFormat format);
|
|
|
|
void DrawArrays(int first, int count, GalPrimitiveType primType);
|
|
|
|
void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType);
|
|
}
|
|
} |