mirror of
https://github.com/GreemDev/Ryujinx
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b2b736abc2
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
549 lines
No EOL
17 KiB
C#
549 lines
No EOL
17 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OglRenderTarget : IGalRenderTarget
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{
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private const int NativeWidth = 1280;
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private const int NativeHeight = 720;
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private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount;
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private struct Rect
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{
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public int X { get; private set; }
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public int Y { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Rect(int x, int y, int width, int height)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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}
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}
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private class FrameBufferAttachments
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{
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public int MapCount { get; set; }
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public DrawBuffersEnum[] Map { get; private set; }
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public long[] Colors { get; private set; }
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public long Zeta { get; set; }
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public FrameBufferAttachments()
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{
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Colors = new long[RenderTargetsCount];
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Map = new DrawBuffersEnum[RenderTargetsCount];
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}
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public void Update(FrameBufferAttachments source)
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{
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for (int index = 0; index < RenderTargetsCount; index++)
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{
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Map[index] = source.Map[index];
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Colors[index] = source.Colors[index];
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}
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MapCount = source.MapCount;
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Zeta = source.Zeta;
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}
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}
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private int[] _colorHandles;
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private int _zetaHandle;
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private OglTexture _texture;
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private ImageHandler _readTex;
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private Rect _window;
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private float[] _viewports;
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private bool _flipX;
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private bool _flipY;
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private int _cropTop;
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private int _cropLeft;
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private int _cropRight;
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private int _cropBottom;
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// This framebuffer is used to attach guest rendertargets,
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// think of it as a dummy OpenGL VAO
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private int _dummyFrameBuffer;
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// These framebuffers are used to blit images
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private int _srcFb;
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private int _dstFb;
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private FrameBufferAttachments _attachments;
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private FrameBufferAttachments _oldAttachments;
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private int _copyPbo;
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public bool FramebufferSrgb { get; set; }
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public OglRenderTarget(OglTexture texture)
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{
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_attachments = new FrameBufferAttachments();
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_oldAttachments = new FrameBufferAttachments();
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_colorHandles = new int[RenderTargetsCount];
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_viewports = new float[RenderTargetsCount * 4];
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_texture = texture;
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texture.TextureDeleted += TextureDeletionHandler;
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}
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private void TextureDeletionHandler(object sender, int handle)
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{
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// Texture was deleted, the handle is no longer valid, so
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// reset all uses of this handle on a render target.
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for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
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{
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if (_colorHandles[attachment] == handle)
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{
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_colorHandles[attachment] = 0;
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}
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}
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if (_zetaHandle == handle)
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{
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_zetaHandle = 0;
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}
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}
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public void Bind()
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{
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if (_dummyFrameBuffer == 0)
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{
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_dummyFrameBuffer = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, _dummyFrameBuffer);
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ImageHandler cachedImage;
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for (int attachment = 0; attachment < RenderTargetsCount; attachment++)
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{
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long key = _attachments.Colors[attachment];
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int handle = 0;
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if (key != 0 && _texture.TryGetImageHandler(key, out cachedImage))
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{
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handle = cachedImage.Handle;
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}
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if (handle == _colorHandles[attachment])
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{
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continue;
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}
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.ColorAttachment0 + attachment,
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handle,
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0);
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_colorHandles[attachment] = handle;
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}
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if (_attachments.Zeta != 0 && _texture.TryGetImageHandler(_attachments.Zeta, out cachedImage))
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{
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if (cachedImage.Handle != _zetaHandle)
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{
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if (cachedImage.HasDepth && cachedImage.HasStencil)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthStencilAttachment,
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cachedImage.Handle,
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0);
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}
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else if (cachedImage.HasDepth)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthAttachment,
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cachedImage.Handle,
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0);
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.StencilAttachment,
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0,
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0);
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}
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else
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{
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throw new InvalidOperationException("Invalid image format \"" + cachedImage.Format + "\" used as Zeta!");
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}
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_zetaHandle = cachedImage.Handle;
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}
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}
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else if (_zetaHandle != 0)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthStencilAttachment,
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0,
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0);
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_zetaHandle = 0;
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}
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if (OglExtension.ViewportArray)
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{
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GL.ViewportArray(0, RenderTargetsCount, _viewports);
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}
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else
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{
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GL.Viewport(
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(int)_viewports[0],
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(int)_viewports[1],
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(int)_viewports[2],
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(int)_viewports[3]);
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}
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if (_attachments.MapCount > 1)
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{
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GL.DrawBuffers(_attachments.MapCount, _attachments.Map);
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}
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else if (_attachments.MapCount == 1)
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{
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GL.DrawBuffer((DrawBufferMode)_attachments.Map[0]);
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}
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else
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{
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GL.DrawBuffer(DrawBufferMode.None);
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}
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_oldAttachments.Update(_attachments);
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}
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public void BindColor(long key, int attachment)
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{
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_attachments.Colors[attachment] = key;
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}
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public void UnbindColor(int attachment)
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{
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_attachments.Colors[attachment] = 0;
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}
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public void BindZeta(long key)
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{
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_attachments.Zeta = key;
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}
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public void UnbindZeta()
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{
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_attachments.Zeta = 0;
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}
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public void Present(long key)
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{
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_texture.TryGetImageHandler(key, out _readTex);
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}
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public void SetMap(int[] map)
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{
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if (map != null)
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{
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_attachments.MapCount = map.Length;
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for (int attachment = 0; attachment < _attachments.MapCount; attachment++)
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{
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_attachments.Map[attachment] = DrawBuffersEnum.ColorAttachment0 + map[attachment];
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}
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}
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else
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{
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_attachments.MapCount = 0;
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}
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}
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public void SetTransform(bool flipX, bool flipY, int top, int left, int right, int bottom)
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{
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_flipX = flipX;
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_flipY = flipY;
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_cropTop = top;
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_cropLeft = left;
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_cropRight = right;
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_cropBottom = bottom;
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}
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public void SetWindowSize(int width, int height)
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{
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_window = new Rect(0, 0, width, height);
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}
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public void SetViewport(int attachment, int x, int y, int width, int height)
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{
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int offset = attachment * 4;
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_viewports[offset + 0] = x;
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_viewports[offset + 1] = y;
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_viewports[offset + 2] = width;
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_viewports[offset + 3] = height;
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}
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public void Render()
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{
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if (_readTex == null)
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{
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return;
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}
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int srcX0, srcX1, srcY0, srcY1;
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if (_cropLeft == 0 && _cropRight == 0)
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{
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srcX0 = 0;
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srcX1 = _readTex.Width;
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}
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else
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{
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srcX0 = _cropLeft;
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srcX1 = _cropRight;
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}
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if (_cropTop == 0 && _cropBottom == 0)
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{
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srcY0 = 0;
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srcY1 = _readTex.Height;
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}
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else
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{
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srcY0 = _cropTop;
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srcY1 = _cropBottom;
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}
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float ratioX = MathF.Min(1f, (_window.Height * (float)NativeWidth) / ((float)NativeHeight * _window.Width));
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float ratioY = MathF.Min(1f, (_window.Width * (float)NativeHeight) / ((float)NativeWidth * _window.Height));
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int dstWidth = (int)(_window.Width * ratioX);
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int dstHeight = (int)(_window.Height * ratioY);
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int dstPaddingX = (_window.Width - dstWidth) / 2;
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int dstPaddingY = (_window.Height - dstHeight) / 2;
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int dstX0 = _flipX ? _window.Width - dstPaddingX : dstPaddingX;
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int dstX1 = _flipX ? dstPaddingX : _window.Width - dstPaddingX;
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int dstY0 = _flipY ? dstPaddingY : _window.Height - dstPaddingY;
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int dstY1 = _flipY ? _window.Height - dstPaddingY : dstPaddingY;
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GL.Viewport(0, 0, _window.Width, _window.Height);
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if (_srcFb == 0)
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{
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_srcFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _srcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, _readTex.Handle, 0);
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Disable(EnableCap.FramebufferSrgb);
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GL.BlitFramebuffer(
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srcX0,
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srcY0,
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srcX1,
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srcY1,
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dstX0,
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dstY0,
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dstX1,
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dstY1,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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if (FramebufferSrgb)
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{
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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}
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public void Copy(
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GalImage srcImage,
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GalImage dstImage,
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long srcKey,
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long dstKey,
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int srcLayer,
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int dstLayer,
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int srcX0,
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int srcY0,
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int srcX1,
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int srcY1,
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int dstX0,
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int dstY0,
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int dstX1,
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int dstY1)
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{
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if (_texture.TryGetImageHandler(srcKey, out ImageHandler srcTex) &&
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_texture.TryGetImageHandler(dstKey, out ImageHandler dstTex))
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{
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if (srcTex.HasColor != dstTex.HasColor ||
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srcTex.HasDepth != dstTex.HasDepth ||
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srcTex.HasStencil != dstTex.HasStencil)
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{
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throw new NotImplementedException();
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}
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if (_srcFb == 0)
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{
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_srcFb = GL.GenFramebuffer();
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}
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if (_dstFb == 0)
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{
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_dstFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _srcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, _dstFb);
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FramebufferAttachment attachment = GetAttachment(srcTex);
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if (ImageUtils.IsArray(srcImage.TextureTarget) && srcLayer > 0)
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{
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GL.FramebufferTextureLayer(FramebufferTarget.ReadFramebuffer, attachment, srcTex.Handle, 0, srcLayer);
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}
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else
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{
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, attachment, srcTex.Handle, 0);
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}
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if (ImageUtils.IsArray(dstImage.TextureTarget) && dstLayer > 0)
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{
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GL.FramebufferTextureLayer(FramebufferTarget.DrawFramebuffer, attachment, dstTex.Handle, 0, dstLayer);
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}
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else
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{
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GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, attachment, dstTex.Handle, 0);
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}
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BlitFramebufferFilter filter = BlitFramebufferFilter.Nearest;
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if (srcTex.HasColor)
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{
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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filter = BlitFramebufferFilter.Linear;
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}
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ClearBufferMask mask = GetClearMask(srcTex);
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GL.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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}
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}
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public void Reinterpret(long key, GalImage newImage)
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{
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if (!_texture.TryGetImage(key, out GalImage oldImage))
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{
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return;
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}
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if (newImage.Format == oldImage.Format &&
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newImage.Width == oldImage.Width &&
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newImage.Height == oldImage.Height &&
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newImage.Depth == oldImage.Depth &&
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newImage.LayerCount == oldImage.LayerCount &&
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newImage.TextureTarget == oldImage.TextureTarget)
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{
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return;
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}
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if (_copyPbo == 0)
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{
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_copyPbo = GL.GenBuffer();
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}
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GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPbo);
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// The buffer should be large enough to hold the largest texture.
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int bufferSize = Math.Max(ImageUtils.GetSize(oldImage),
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ImageUtils.GetSize(newImage));
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GL.BufferData(BufferTarget.PixelPackBuffer, bufferSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
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if (!_texture.TryGetImageHandler(key, out ImageHandler cachedImage))
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{
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throw new InvalidOperationException();
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}
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(_, PixelFormat format, PixelType type) = OglEnumConverter.GetImageFormat(cachedImage.Format);
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TextureTarget target = ImageUtils.GetTextureTarget(newImage.TextureTarget);
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GL.BindTexture(target, cachedImage.Handle);
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GL.GetTexImage(target, 0, format, type, IntPtr.Zero);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPbo);
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, oldImage.Width);
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_texture.Create(key, ImageUtils.GetSize(newImage), newImage);
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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}
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private static FramebufferAttachment GetAttachment(ImageHandler cachedImage)
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{
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if (cachedImage.HasColor)
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{
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return FramebufferAttachment.ColorAttachment0;
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}
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else if (cachedImage.HasDepth && cachedImage.HasStencil)
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{
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return FramebufferAttachment.DepthStencilAttachment;
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}
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else if (cachedImage.HasDepth)
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{
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return FramebufferAttachment.DepthAttachment;
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}
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else if (cachedImage.HasStencil)
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{
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return FramebufferAttachment.StencilAttachment;
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}
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else
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{
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throw new InvalidOperationException();
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}
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}
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private static ClearBufferMask GetClearMask(ImageHandler cachedImage)
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{
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return (cachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
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(cachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
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(cachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
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}
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}
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} |