mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-01 14:02:27 +01:00
30ee70a9bc
* time: Make TimeZoneRule blittable and avoid copies This drastically reduce overhead of using TimeZoneRule around the codebase. Effect on games is unknown * Add missing Box type * Ensure we clean the structure still This doesn't perform any copies * Address gdkchan's comments * Simplify Box
261 lines
7.3 KiB
C#
261 lines
7.3 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.Utilities;
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using System.IO;
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namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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{
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class TimeZoneManager
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{
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private bool _isInitialized;
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private Box<TimeZoneRule> _myRules;
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private string _deviceLocationName;
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private UInt128 _timeZoneRuleVersion;
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private uint _totalLocationNameCount;
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private SteadyClockTimePoint _timeZoneUpdateTimePoint;
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private object _lock;
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public TimeZoneManager()
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{
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_isInitialized = false;
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_deviceLocationName = "UTC";
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_timeZoneRuleVersion = new UInt128();
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_lock = new object();
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_myRules = new Box<TimeZoneRule>();
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_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
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}
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public bool IsInitialized()
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{
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bool res;
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lock (_lock)
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{
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res = _isInitialized;
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}
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return res;
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}
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public void MarkInitialized()
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{
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lock (_lock)
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{
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_isInitialized = true;
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}
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}
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public ResultCode GetDeviceLocationName(out string deviceLocationName)
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{
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ResultCode result = ResultCode.UninitializedClock;
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deviceLocationName = null;
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lock (_lock)
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{
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if (_isInitialized)
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{
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deviceLocationName = _deviceLocationName;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public ResultCode SetDeviceLocationNameWithTimeZoneRule(string locationName, Stream timeZoneBinaryStream)
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{
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ResultCode result = ResultCode.TimeZoneConversionFailed;
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lock (_lock)
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{
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Box<TimeZoneRule> rules = new Box<TimeZoneRule>();
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bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref rules.Data, timeZoneBinaryStream);
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if (timeZoneConversionSuccess)
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{
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_deviceLocationName = locationName;
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_myRules = rules;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public void SetTotalLocationNameCount(uint totalLocationNameCount)
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{
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lock (_lock)
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{
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_totalLocationNameCount = totalLocationNameCount;
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}
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}
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public ResultCode GetTotalLocationNameCount(out uint totalLocationNameCount)
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{
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ResultCode result = ResultCode.UninitializedClock;
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totalLocationNameCount = 0;
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lock (_lock)
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{
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if (_isInitialized)
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{
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totalLocationNameCount = _totalLocationNameCount;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public ResultCode SetUpdatedTime(SteadyClockTimePoint timeZoneUpdatedTimePoint, bool bypassUninitialized = false)
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{
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ResultCode result = ResultCode.UninitializedClock;
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lock (_lock)
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{
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if (_isInitialized || bypassUninitialized)
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{
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_timeZoneUpdateTimePoint = timeZoneUpdatedTimePoint;
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result = ResultCode.Success;
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}
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}
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return result;
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}
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public ResultCode GetUpdatedTime(out SteadyClockTimePoint timeZoneUpdatedTimePoint)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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timeZoneUpdatedTimePoint = _timeZoneUpdateTimePoint;
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result = ResultCode.Success;
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}
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else
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{
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timeZoneUpdatedTimePoint = SteadyClockTimePoint.GetRandom();
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ParseTimeZoneRuleBinary(ref TimeZoneRule outRules, Stream timeZoneBinaryStream)
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{
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ResultCode result = ResultCode.Success;
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lock (_lock)
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{
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bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref outRules, timeZoneBinaryStream);
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if (!timeZoneConversionSuccess)
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{
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result = ResultCode.TimeZoneConversionFailed;
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}
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}
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return result;
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}
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public void SetTimeZoneRuleVersion(UInt128 timeZoneRuleVersion)
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{
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lock (_lock)
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{
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_timeZoneRuleVersion = timeZoneRuleVersion;
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}
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}
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public ResultCode GetTimeZoneRuleVersion(out UInt128 timeZoneRuleVersion)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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timeZoneRuleVersion = _timeZoneRuleVersion;
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result = ResultCode.Success;
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}
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else
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{
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timeZoneRuleVersion = new UInt128();
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ToCalendarTimeWithMyRules(long time, out CalendarInfo calendar)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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result = ToCalendarTime(in _myRules.Data, time, out calendar);
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}
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else
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{
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calendar = new CalendarInfo();
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ToCalendarTime(in TimeZoneRule rules, long time, out CalendarInfo calendar)
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{
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ResultCode result;
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lock (_lock)
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{
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result = TimeZone.ToCalendarTime(in rules, time, out calendar);
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}
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return result;
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}
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public ResultCode ToPosixTimeWithMyRules(CalendarTime calendarTime, out long posixTime)
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{
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ResultCode result;
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lock (_lock)
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{
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if (_isInitialized)
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{
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result = ToPosixTime(in _myRules.Data, calendarTime, out posixTime);
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}
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else
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{
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posixTime = 0;
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result = ResultCode.UninitializedClock;
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}
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}
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return result;
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}
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public ResultCode ToPosixTime(in TimeZoneRule rules, CalendarTime calendarTime, out long posixTime)
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{
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ResultCode result;
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lock (_lock)
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{
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result = TimeZone.ToPosixTime(in rules, calendarTime, out posixTime);
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}
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return result;
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}
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}
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}
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