mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
126 lines
4.6 KiB
C#
126 lines
4.6 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using System;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Nvdec.Image.SurfaceCommon;
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using static Ryujinx.Graphics.Nvdec.MemoryExtensions;
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namespace Ryujinx.Graphics.Nvdec.Image
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{
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static class SurfaceWriter
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{
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public static void Write(MemoryManager gmm, ISurface surface, uint lumaOffset, uint chromaOffset)
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{
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int lumaSize = GetBlockLinearSize(surface.Width, surface.Height, 1);
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using var luma = gmm.GetWritableRegion(ExtendOffset(lumaOffset), lumaSize);
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WriteLuma(
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luma.Memory.Span,
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surface.YPlane.AsSpan(),
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surface.Stride,
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surface.Width,
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surface.Height);
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int chromaSize = GetBlockLinearSize(surface.UvWidth, surface.UvHeight, 2);
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using var chroma = gmm.GetWritableRegion(ExtendOffset(chromaOffset), chromaSize);
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WriteChroma(
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chroma.Memory.Span,
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surface.UPlane.AsSpan(),
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surface.VPlane.AsSpan(),
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surface.UvStride,
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surface.UvWidth,
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surface.UvHeight);
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}
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private static void WriteLuma(Span<byte> dst, ReadOnlySpan<byte> src, int srcStride, int width, int height)
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{
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LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, srcStride, 1, 2, src);
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}
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private unsafe static void WriteChroma(
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Span<byte> dst,
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ReadOnlySpan<byte> srcU,
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ReadOnlySpan<byte> srcV,
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int srcStride,
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int width,
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int height)
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{
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OffsetCalculator calc = new OffsetCalculator(width, height, 0, false, 2, 2);
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if (Sse2.IsSupported)
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{
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int strideTrunc64 = BitUtils.AlignDown(width * 2, 64);
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int inStrideGap = srcStride - width;
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fixed (byte* outputPtr = dst, srcUPtr = srcU, srcVPtr = srcV)
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{
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byte* inUPtr = srcUPtr;
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byte* inVPtr = srcVPtr;
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for (int y = 0; y < height; y++)
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{
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calc.SetY(y);
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for (int x = 0; x < strideTrunc64; x += 64, inUPtr += 32, inVPtr += 32)
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{
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byte* offset = outputPtr + calc.GetOffsetWithLineOffset64(x);
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byte* offset2 = offset + 0x20;
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byte* offset3 = offset + 0x100;
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byte* offset4 = offset + 0x120;
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Vector128<byte> value = *(Vector128<byte>*)inUPtr;
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Vector128<byte> value2 = *(Vector128<byte>*)inVPtr;
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Vector128<byte> value3 = *(Vector128<byte>*)(inUPtr + 16);
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Vector128<byte> value4 = *(Vector128<byte>*)(inVPtr + 16);
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Vector128<byte> uv0 = Sse2.UnpackLow(value, value2);
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Vector128<byte> uv1 = Sse2.UnpackHigh(value, value2);
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Vector128<byte> uv2 = Sse2.UnpackLow(value3, value4);
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Vector128<byte> uv3 = Sse2.UnpackHigh(value3, value4);
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*(Vector128<byte>*)offset = uv0;
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*(Vector128<byte>*)offset2 = uv1;
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*(Vector128<byte>*)offset3 = uv2;
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*(Vector128<byte>*)offset4 = uv3;
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}
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for (int x = strideTrunc64 / 2; x < width; x++, inUPtr++, inVPtr++)
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{
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byte* offset = outputPtr + calc.GetOffset(x);
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*offset = *inUPtr;
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*(offset + 1) = *inVPtr;
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}
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inUPtr += inStrideGap;
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inVPtr += inStrideGap;
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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{
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int srcBaseOffset = y * srcStride;
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calc.SetY(y);
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for (int x = 0; x < width; x++)
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{
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int dstOffset = calc.GetOffset(x);
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dst[dstOffset + 0] = srcU[srcBaseOffset + x];
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dst[dstOffset + 1] = srcV[srcBaseOffset + x];
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}
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}
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}
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}
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}
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}
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