mirror of
https://github.com/GreemDev/Ryujinx
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0f6ec446ea
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays |
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Glsl | ||
Constants.cs |