mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-26 22:06:45 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
33 lines
975 B
C#
33 lines
975 B
C#
using FFmpeg.AutoGen;
|
|
using Ryujinx.Graphics.Video;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.H264
|
|
{
|
|
unsafe class Surface : ISurface
|
|
{
|
|
public AVFrame* Frame { get; }
|
|
|
|
public Plane YPlane => new Plane((IntPtr)Frame->data[0], Stride * Height);
|
|
public Plane UPlane => new Plane((IntPtr)Frame->data[1], UvStride * UvHeight);
|
|
public Plane VPlane => new Plane((IntPtr)Frame->data[2], UvStride * UvHeight);
|
|
|
|
public int Width => Frame->width;
|
|
public int Height => Frame->height;
|
|
public int Stride => Frame->linesize[0];
|
|
public int UvWidth => (Frame->width + 1) >> 1;
|
|
public int UvHeight => (Frame->height + 1) >> 1;
|
|
public int UvStride => Frame->linesize[1];
|
|
|
|
public Surface()
|
|
{
|
|
Frame = ffmpeg.av_frame_alloc();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
ffmpeg.av_frame_unref(Frame);
|
|
ffmpeg.av_free(Frame);
|
|
}
|
|
}
|
|
}
|