mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 14:26:44 +01:00
a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
124 lines
No EOL
3 KiB
C#
124 lines
No EOL
3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ARMeilleure.IntermediateRepresentation
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{
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class Operand
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{
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public OperandKind Kind { get; }
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public OperandType Type { get; }
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public ulong Value { get; private set; }
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public LinkedList<Node> Assignments { get; }
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public LinkedList<Node> Uses { get; }
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private Operand()
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{
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Assignments = new LinkedList<Node>();
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Uses = new LinkedList<Node>();
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}
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public Operand(OperandKind kind, OperandType type = OperandType.None) : this()
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{
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Kind = kind;
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Type = type;
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}
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public Operand(int value) : this(OperandKind.Constant, OperandType.I32)
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{
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Value = (uint)value;
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}
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public Operand(uint value) : this(OperandKind.Constant, OperandType.I32)
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{
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Value = (uint)value;
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}
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public Operand(long value) : this(OperandKind.Constant, OperandType.I64)
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{
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Value = (ulong)value;
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}
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public Operand(ulong value) : this(OperandKind.Constant, OperandType.I64)
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{
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Value = value;
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}
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public Operand(float value) : this(OperandKind.Constant, OperandType.FP32)
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{
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Value = (ulong)BitConverter.SingleToInt32Bits(value);
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}
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public Operand(double value) : this(OperandKind.Constant, OperandType.FP64)
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{
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Value = (ulong)BitConverter.DoubleToInt64Bits(value);
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}
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public Operand(int index, RegisterType regType, OperandType type) : this()
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{
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Kind = OperandKind.Register;
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Type = type;
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Value = (ulong)((int)regType << 24 | index);
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}
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public Register GetRegister()
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{
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return new Register((int)Value & 0xffffff, (RegisterType)(Value >> 24));
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}
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public byte AsByte()
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{
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return (byte)Value;
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}
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public short AsInt16()
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{
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return (short)Value;
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}
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public int AsInt32()
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{
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return (int)Value;
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}
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public long AsInt64()
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{
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return (long)Value;
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}
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public float AsFloat()
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{
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return BitConverter.Int32BitsToSingle((int)Value);
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}
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public double AsDouble()
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{
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return BitConverter.Int64BitsToDouble((long)Value);
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}
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internal void NumberLocal(int number)
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{
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if (Kind != OperandKind.LocalVariable)
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{
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throw new InvalidOperationException("The operand is not a local variable.");
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}
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Value = (ulong)number;
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}
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public override int GetHashCode()
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{
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if (Kind == OperandKind.LocalVariable)
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{
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return base.GetHashCode();
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}
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else
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{
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return (int)Value ^ ((int)Kind << 16) ^ ((int)Type << 20);
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}
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}
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}
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} |