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https://github.com/GreemDev/Ryujinx
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7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
919 B
C#
25 lines
919 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
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{
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public CommandType CommandType => CommandType.UpdateRenderScale;
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private SpanRef<float> _scales;
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private int _totalCount;
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private int _fragmentCount;
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public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
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{
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_scales = scales;
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_totalCount = totalCount;
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_fragmentCount = fragmentCount;
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}
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public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
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command._scales.Dispose(threaded);
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}
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}
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}
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