mirror of
https://github.com/GreemDev/Ryujinx
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
35 lines
No EOL
1.3 KiB
C#
35 lines
No EOL
1.3 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information about a voice.
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/// </summary>
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/// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct VoiceOutStatus
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{
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/// <summary>
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/// The total amount of samples that was played.
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/// </summary>
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/// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
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/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
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public ulong PlayedSampleCount;
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/// <summary>
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/// The total amount of <see cref="WaveBuffer"/> consumed.
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/// </summary>
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public uint PlayedWaveBuffersCount;
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/// <summary>
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/// If set to true, the voice was dropped.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool VoiceDropFlag;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed byte _reserved[3];
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}
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} |