mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-04 23:42:10 +01:00
49f970d5bd
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
151 lines
No EOL
4.4 KiB
C#
151 lines
No EOL
4.4 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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class ControlFlowGraph
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{
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public BasicBlock[] Blocks { get; }
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public BasicBlock[] PostOrderBlocks { get; }
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public int[] PostOrderMap { get; }
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public ControlFlowGraph(BasicBlock[] blocks)
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{
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Blocks = blocks;
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HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
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Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
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List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length);
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PostOrderMap = new int[blocks.Length];
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visited.Add(blocks[0]);
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blockStack.Push(blocks[0]);
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while (blockStack.TryPop(out BasicBlock block))
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{
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if (block.Next != null && visited.Add(block.Next))
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{
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blockStack.Push(block);
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blockStack.Push(block.Next);
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}
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else if (block.Branch != null && visited.Add(block.Branch))
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{
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blockStack.Push(block);
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blockStack.Push(block.Branch);
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}
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else
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{
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PostOrderMap[block.Index] = postOrderBlocks.Count;
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postOrderBlocks.Add(block);
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}
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}
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PostOrderBlocks = postOrderBlocks.ToArray();
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}
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public static ControlFlowGraph Create(Operation[] operations)
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{
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Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>();
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List<BasicBlock> blocks = new List<BasicBlock>();
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BasicBlock currentBlock = null;
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void NextBlock(BasicBlock nextBlock)
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{
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if (currentBlock != null && !EndsWithUnconditionalInst(currentBlock.GetLastOp()))
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{
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currentBlock.Next = nextBlock;
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}
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currentBlock = nextBlock;
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}
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void NewNextBlock()
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{
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BasicBlock block = new BasicBlock(blocks.Count);
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blocks.Add(block);
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NextBlock(block);
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}
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bool needsNewBlock = true;
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for (int index = 0; index < operations.Length; index++)
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{
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Operation operation = operations[index];
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if (operation.Inst == Instruction.MarkLabel)
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{
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Operand label = operation.Dest;
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if (labels.TryGetValue(label, out BasicBlock nextBlock))
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{
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nextBlock.Index = blocks.Count;
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blocks.Add(nextBlock);
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NextBlock(nextBlock);
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}
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else
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{
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NewNextBlock();
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labels.Add(label, currentBlock);
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}
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}
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else
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{
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if (needsNewBlock)
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{
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NewNextBlock();
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}
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currentBlock.Operations.AddLast(operation);
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}
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needsNewBlock = operation.Inst == Instruction.Branch ||
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operation.Inst == Instruction.BranchIfTrue ||
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operation.Inst == Instruction.BranchIfFalse;
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if (needsNewBlock)
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{
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Operand label = operation.Dest;
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if (!labels.TryGetValue(label, out BasicBlock branchBlock))
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{
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branchBlock = new BasicBlock();
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labels.Add(label, branchBlock);
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}
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currentBlock.Branch = branchBlock;
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}
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}
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return new ControlFlowGraph(blocks.ToArray());
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}
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private static bool EndsWithUnconditionalInst(INode node)
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{
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if (node is Operation operation)
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{
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switch (operation.Inst)
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{
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case Instruction.Branch:
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case Instruction.Discard:
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case Instruction.Return:
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return true;
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}
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}
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return false;
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}
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}
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} |