mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-25 13:26:34 +01:00
34 lines
No EOL
1 KiB
C#
34 lines
No EOL
1 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
struct ShaderAddresses : IEquatable<ShaderAddresses>
|
|
{
|
|
public ulong VertexA;
|
|
public ulong Vertex;
|
|
public ulong TessControl;
|
|
public ulong TessEvaluation;
|
|
public ulong Geometry;
|
|
public ulong Fragment;
|
|
|
|
public override bool Equals(object other)
|
|
{
|
|
return other is ShaderAddresses addresses && Equals(addresses);
|
|
}
|
|
|
|
public bool Equals(ShaderAddresses other)
|
|
{
|
|
return VertexA == other.VertexA &&
|
|
Vertex == other.Vertex &&
|
|
TessControl == other.TessControl &&
|
|
TessEvaluation == other.TessEvaluation &&
|
|
Geometry == other.Geometry &&
|
|
Fragment == other.Fragment;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(VertexA, Vertex, TessControl, TessEvaluation, Geometry, Fragment);
|
|
}
|
|
}
|
|
} |