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https://github.com/GreemDev/Ryujinx
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1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
45 lines
No EOL
1.2 KiB
C#
45 lines
No EOL
1.2 KiB
C#
using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Gal
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{
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public class ShaderDeclInfo
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{
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public string Name { get; private set; }
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public int Index { get; private set; }
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public bool IsCb { get; private set; }
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public int Cbuf { get; private set; }
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public int Size { get; private set; }
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public GalTextureTarget TextureTarget { get; private set; }
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public TextureInstructionSuffix TextureSuffix { get; private set; }
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public ShaderDeclInfo(
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string name,
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int index,
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bool isCb = false,
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int cbuf = 0,
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int size = 1,
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GalTextureTarget textureTarget = GalTextureTarget.TwoD,
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TextureInstructionSuffix textureSuffix = TextureInstructionSuffix.None)
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{
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Name = name;
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Index = index;
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IsCb = isCb;
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Cbuf = cbuf;
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Size = size;
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TextureTarget = textureTarget;
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TextureSuffix = textureSuffix;
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}
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internal void Enlarge(int newSize)
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{
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if (Size < newSize)
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{
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Size = newSize;
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}
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}
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}
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} |