mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
7e967d796c
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
36 lines
No EOL
926 B
C#
36 lines
No EOL
926 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
struct TransformFeedbackOutput
|
|
{
|
|
public readonly bool Valid;
|
|
public readonly int Buffer;
|
|
public readonly int Offset;
|
|
public readonly int Stride;
|
|
|
|
public TransformFeedbackOutput(int buffer, int offset, int stride)
|
|
{
|
|
Valid = true;
|
|
Buffer = buffer;
|
|
Offset = offset;
|
|
Stride = stride;
|
|
}
|
|
}
|
|
|
|
class StructuredProgramInfo
|
|
{
|
|
public List<StructuredFunction> Functions { get; }
|
|
|
|
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
|
|
|
public TransformFeedbackOutput[] TransformFeedbackOutputs { get; }
|
|
|
|
public StructuredProgramInfo()
|
|
{
|
|
Functions = new List<StructuredFunction>();
|
|
|
|
TransformFeedbackOutputs = new TransformFeedbackOutput[0x80];
|
|
}
|
|
}
|
|
} |