mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-05 16:02:25 +01:00
e71da4fb74
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
157 lines
5.3 KiB
C#
157 lines
5.3 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.HLE.Gpu.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.Gpu.Texture
|
|
{
|
|
static class TextureHelper
|
|
{
|
|
public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
|
|
{
|
|
switch (Texture.Swizzle)
|
|
{
|
|
case TextureSwizzle._1dBuffer:
|
|
case TextureSwizzle.Pitch:
|
|
case TextureSwizzle.PitchColorKey:
|
|
return new LinearSwizzle(Texture.Pitch, Bpp);
|
|
|
|
case TextureSwizzle.BlockLinear:
|
|
case TextureSwizzle.BlockLinearColorKey:
|
|
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
|
}
|
|
|
|
throw new NotImplementedException(Texture.Swizzle.ToString());
|
|
}
|
|
|
|
public static int GetTextureSize(GalTexture Texture)
|
|
{
|
|
switch (Texture.Format)
|
|
{
|
|
case GalTextureFormat.R32G32B32A32:
|
|
return Texture.Width * Texture.Height * 16;
|
|
|
|
case GalTextureFormat.R16G16B16A16:
|
|
return Texture.Width * Texture.Height * 8;
|
|
|
|
case GalTextureFormat.A8B8G8R8:
|
|
case GalTextureFormat.R32:
|
|
case GalTextureFormat.ZF32:
|
|
return Texture.Width * Texture.Height * 4;
|
|
|
|
case GalTextureFormat.A1B5G5R5:
|
|
case GalTextureFormat.B5G6R5:
|
|
case GalTextureFormat.G8R8:
|
|
case GalTextureFormat.R16:
|
|
return Texture.Width * Texture.Height * 2;
|
|
|
|
case GalTextureFormat.R8:
|
|
return Texture.Width * Texture.Height;
|
|
|
|
case GalTextureFormat.BC1:
|
|
case GalTextureFormat.BC4:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
|
|
}
|
|
|
|
case GalTextureFormat.BC6H_SF16:
|
|
case GalTextureFormat.BC6H_UF16:
|
|
case GalTextureFormat.BC7U:
|
|
case GalTextureFormat.BC2:
|
|
case GalTextureFormat.BC3:
|
|
case GalTextureFormat.BC5:
|
|
case GalTextureFormat.Astc2D4x4:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D5x5:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D6x6:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D8x8:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D10x10:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D12x12:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D5x4:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D6x5:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D8x6:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D10x8:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D12x10:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D8x5:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D10x5:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
|
|
}
|
|
|
|
case GalTextureFormat.Astc2D10x6:
|
|
{
|
|
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
|
|
}
|
|
}
|
|
|
|
throw new NotImplementedException(Texture.Format.ToString());
|
|
}
|
|
|
|
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
|
|
{
|
|
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
|
|
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
|
|
|
|
return W * H * Bpb;
|
|
}
|
|
|
|
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
|
IAMemory Memory,
|
|
long Position)
|
|
{
|
|
if (Memory is NvGpuVmm Vmm)
|
|
{
|
|
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
|
}
|
|
|
|
return ((AMemory)Memory, Position);
|
|
}
|
|
}
|
|
}
|