mirror of
https://github.com/GreemDev/Ryujinx
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02714a1291
* Add source generator for locale keys * use locale keys in Ui subdir
57 lines
No EOL
2 KiB
C#
57 lines
No EOL
2 KiB
C#
using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class RumbleSettingsWindow : UserControl
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{
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private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
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public RumbleSettingsWindow()
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{
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InitializeComponent();
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DataContext = _viewmodel;
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}
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public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
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{
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StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
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};
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InitializeComponent();
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DataContext = _viewmodel;
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}
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public static async Task Show(ControllerSettingsViewModel viewmodel)
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{
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RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
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ContentDialog contentDialog = new ContentDialog
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{
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Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
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PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
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SecondaryButtonText = "",
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CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
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Content = content,
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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config.StrongRumble = content._viewmodel.StrongRumble;
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config.WeakRumble = content._viewmodel.WeakRumble;
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};
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await contentDialog.ShowAsync();
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}
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}
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} |