Ryujinx/Ryujinx.Graphics.Texture
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Astc Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Encoders Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Utils Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BC6Decoder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BC7Decoder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BCnDecoder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BCnEncoder.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BlockLinearConstants.cs
BlockLinearLayout.cs Use BitOperations methods and delete now unused BitUtils methods (#3134) 2022-02-18 02:35:23 +01:00
Bpp12Pixel.cs Optimize texture format conversion, and MethodCopyBuffer (#1274) 2020-06-13 19:31:06 -03:00
LayoutConverter.cs GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
OffsetCalculator.cs Account for negative strides on DMA copy (#2623) 2021-09-11 22:54:18 +02:00
PixelConverter.cs Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
Region.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.Texture.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Size.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SizeCalculator.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
SizeInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00