mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 22:29:46 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.Vic.Types
|
|
{
|
|
struct BlendingSlotStruct
|
|
{
|
|
private long _word0;
|
|
private long _word1;
|
|
|
|
public int AlphaK1 => _word0.Extract(0, 10);
|
|
public int AlphaK2 => _word0.Extract(16, 10);
|
|
public int SrcFactCMatchSelect => _word0.Extract(32, 3);
|
|
public int DstFactCMatchSelect => _word0.Extract(36, 3);
|
|
public int SrcFactAMatchSelect => _word0.Extract(40, 3);
|
|
public int DstFactAMatchSelect => _word0.Extract(44, 3);
|
|
public int OverrideR => _word1.Extract(66, 10);
|
|
public int OverrideG => _word1.Extract(76, 10);
|
|
public int OverrideB => _word1.Extract(86, 10);
|
|
public int OverrideA => _word1.Extract(96, 10);
|
|
public bool UseOverrideR => _word1.Extract(108);
|
|
public bool UseOverrideG => _word1.Extract(109);
|
|
public bool UseOverrideB => _word1.Extract(110);
|
|
public bool UseOverrideA => _word1.Extract(111);
|
|
public bool MaskR => _word1.Extract(112);
|
|
public bool MaskG => _word1.Extract(113);
|
|
public bool MaskB => _word1.Extract(114);
|
|
public bool MaskA => _word1.Extract(115);
|
|
}
|
|
}
|