mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 22:29:46 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
21 lines
900 B
C#
21 lines
900 B
C#
namespace Ryujinx.Graphics.Vic.Types
|
|
{
|
|
struct SlotSurfaceConfig
|
|
{
|
|
private long _word0;
|
|
private long _word1;
|
|
|
|
public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
|
|
public int SlotChromaLocHoriz => _word0.Extract(7, 2);
|
|
public int SlotChromaLocVert => _word0.Extract(9, 2);
|
|
public int SlotBlkKind => _word0.Extract(11, 4);
|
|
public int SlotBlkHeight => _word0.Extract(15, 4);
|
|
public int SlotCacheWidth => _word0.Extract(19, 3);
|
|
public int SlotSurfaceWidth => _word0.Extract(32, 14);
|
|
public int SlotSurfaceHeight => _word0.Extract(46, 14);
|
|
public int SlotLumaWidth => _word1.Extract(64, 14);
|
|
public int SlotLumaHeight => _word1.Extract(78, 14);
|
|
public int SlotChromaWidth => _word1.Extract(96, 14);
|
|
public int SlotChromaHeight => _word1.Extract(110, 14);
|
|
}
|
|
}
|