mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-04 23:42:10 +01:00
f09bba82b9
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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readonly struct DecodedProgram : IEnumerable<DecodedFunction>
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{
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public DecodedFunction MainFunction { get; }
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private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
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private readonly List<DecodedFunction> _functionsWithId;
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public int FunctionsWithIdCount => _functionsWithId.Count;
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public AttributeUsage AttributeUsage { get; }
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public FeatureFlags UsedFeatures { get; }
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public byte ClipDistancesWritten { get; }
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public int Cb1DataSize { get; }
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public DecodedProgram(
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DecodedFunction mainFunction,
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IReadOnlyDictionary<ulong, DecodedFunction> functions,
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AttributeUsage attributeUsage,
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FeatureFlags usedFeatures,
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byte clipDistancesWritten,
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int cb1DataSize)
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{
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MainFunction = mainFunction;
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_functions = functions;
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_functionsWithId = new();
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AttributeUsage = attributeUsage;
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UsedFeatures = usedFeatures;
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ClipDistancesWritten = clipDistancesWritten;
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Cb1DataSize = cb1DataSize;
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}
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public DecodedFunction GetFunctionByAddress(ulong address)
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{
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if (_functions.TryGetValue(address, out DecodedFunction function))
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{
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return function;
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}
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return null;
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}
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public DecodedFunction GetFunctionById(int id)
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{
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if ((uint)id >= (uint)_functionsWithId.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(id));
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}
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return _functionsWithId[id];
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}
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public void AddFunctionAndSetId(DecodedFunction function)
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{
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function.Id = _functionsWithId.Count;
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_functionsWithId.Add(function);
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}
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public IoUsage GetIoUsage()
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{
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return new IoUsage(UsedFeatures, ClipDistancesWritten, AttributeUsage.UsedOutputAttributes);
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}
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public IEnumerator<DecodedFunction> GetEnumerator()
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{
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return _functions.Values.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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