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Optimizations
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Extend bindless elimination to work with masked and shifted handles (#2727)
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2021-10-17 17:28:18 -03:00 |
AttributeConsts.cs
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Implement shader HelperThreadNV (#2163)
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2021-04-02 21:50:35 +11:00 |
ControlFlowGraph.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Dominance.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
EmitterContextInsts.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
FeatureFlags.cs
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Only make render target 2D textures layered if needed (#2646)
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2021-09-29 01:55:12 +02:00 |
GlobalMemory.cs
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RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
Rewriter.cs
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Workaround for Intel FrontFacing built-in variable bug (#2540)
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2021-08-11 23:01:06 +02:00 |
ShaderConfig.cs
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
ShaderHeader.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
TargetApi.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
TargetLanguage.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
TranslationCounts.cs
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |
TranslationFlags.cs
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
TranslationOptions.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
Translator.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
TranslatorContext.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |