mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 06:39:56 +01:00
773e239db7
Co-authored-by: jcm <butt@butts.com>
413 lines
13 KiB
C#
413 lines
13 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.OpenGL.Effects;
|
|
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
|
|
using Ryujinx.Graphics.OpenGL.Image;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class Window : IWindow, IDisposable
|
|
{
|
|
private readonly OpenGLRenderer _renderer;
|
|
|
|
private bool _initialized;
|
|
|
|
private int _width;
|
|
private int _height;
|
|
private bool _updateSize;
|
|
private int _copyFramebufferHandle;
|
|
private IPostProcessingEffect _antiAliasing;
|
|
private IScalingFilter _scalingFilter;
|
|
private bool _isLinear;
|
|
private AntiAliasing _currentAntiAliasing;
|
|
private bool _updateEffect;
|
|
private ScalingFilter _currentScalingFilter;
|
|
private float _scalingFilterLevel;
|
|
private bool _updateScalingFilter;
|
|
private bool _isBgra;
|
|
private TextureView _upscaledTexture;
|
|
|
|
internal BackgroundContextWorker BackgroundContext { get; private set; }
|
|
|
|
internal bool ScreenCaptureRequested { get; set; }
|
|
|
|
public Window(OpenGLRenderer renderer)
|
|
{
|
|
_renderer = renderer;
|
|
}
|
|
|
|
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
|
|
{
|
|
GL.Disable(EnableCap.FramebufferSrgb);
|
|
|
|
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
|
|
|
|
CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
|
|
|
GL.Enable(EnableCap.FramebufferSrgb);
|
|
|
|
// Restore unpack alignment to 4, as performance overlays such as RTSS may change this to load their resources.
|
|
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
|
|
}
|
|
|
|
public void ChangeVSyncMode(bool vsyncEnabled) { }
|
|
|
|
public void SetSize(int width, int height)
|
|
{
|
|
_width = width;
|
|
_height = height;
|
|
|
|
_updateSize = true;
|
|
}
|
|
|
|
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
|
|
{
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
|
|
|
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
|
|
|
|
UpdateEffect();
|
|
|
|
if (_antiAliasing != null)
|
|
{
|
|
var oldView = viewConverted;
|
|
|
|
viewConverted = _antiAliasing.Run(viewConverted, _width, _height);
|
|
|
|
if (viewConverted.Format.IsBgr())
|
|
{
|
|
var swappedView = _renderer.TextureCopy.BgraSwap(viewConverted);
|
|
|
|
viewConverted?.Dispose();
|
|
|
|
viewConverted = swappedView;
|
|
}
|
|
|
|
if (viewConverted != oldView && oldView != view)
|
|
{
|
|
oldView.Dispose();
|
|
}
|
|
}
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
|
|
|
GL.FramebufferTexture(
|
|
FramebufferTarget.ReadFramebuffer,
|
|
FramebufferAttachment.ColorAttachment0,
|
|
viewConverted.Handle,
|
|
0);
|
|
|
|
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
|
|
|
|
GL.Disable(EnableCap.RasterizerDiscard);
|
|
GL.Disable(IndexedEnableCap.ScissorTest, 0);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
int srcX0, srcX1, srcY0, srcY1;
|
|
|
|
if (crop.Left == 0 && crop.Right == 0)
|
|
{
|
|
srcX0 = 0;
|
|
srcX1 = viewConverted.Width;
|
|
}
|
|
else
|
|
{
|
|
srcX0 = crop.Left;
|
|
srcX1 = crop.Right;
|
|
}
|
|
|
|
if (crop.Top == 0 && crop.Bottom == 0)
|
|
{
|
|
srcY0 = 0;
|
|
srcY1 = viewConverted.Height;
|
|
}
|
|
else
|
|
{
|
|
srcY0 = crop.Top;
|
|
srcY1 = crop.Bottom;
|
|
}
|
|
|
|
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
|
|
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
|
|
|
|
int dstWidth = (int)(_width * ratioX);
|
|
int dstHeight = (int)(_height * ratioY);
|
|
|
|
int dstPaddingX = (_width - dstWidth) / 2;
|
|
int dstPaddingY = (_height - dstHeight) / 2;
|
|
|
|
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
|
|
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
|
|
|
|
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
|
|
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
|
|
|
|
if (ScreenCaptureRequested)
|
|
{
|
|
CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
|
|
|
|
ScreenCaptureRequested = false;
|
|
}
|
|
|
|
if (_scalingFilter != null)
|
|
{
|
|
if (viewConverted.Format.IsBgr() && !_isBgra)
|
|
{
|
|
RecreateUpscalingTexture(true);
|
|
}
|
|
|
|
_scalingFilter.Run(
|
|
viewConverted,
|
|
_upscaledTexture,
|
|
_width,
|
|
_height,
|
|
new Extents2D(
|
|
srcX0,
|
|
srcY0,
|
|
srcX1,
|
|
srcY1),
|
|
new Extents2D(
|
|
dstX0,
|
|
dstY0,
|
|
dstX1,
|
|
dstY1)
|
|
);
|
|
|
|
srcX0 = dstX0;
|
|
srcY0 = dstY0;
|
|
srcX1 = dstX1;
|
|
srcY1 = dstY1;
|
|
|
|
GL.FramebufferTexture(
|
|
FramebufferTarget.ReadFramebuffer,
|
|
FramebufferAttachment.ColorAttachment0,
|
|
_upscaledTexture.Handle,
|
|
0);
|
|
}
|
|
|
|
GL.BlitFramebuffer(
|
|
srcX0,
|
|
srcY0,
|
|
srcX1,
|
|
srcY1,
|
|
dstX0,
|
|
dstY0,
|
|
dstX1,
|
|
dstY1,
|
|
ClearBufferMask.ColorBufferBit,
|
|
_isLinear ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
|
|
|
|
// Remove Alpha channel
|
|
GL.ColorMask(false, false, false, true);
|
|
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
for (int i = 0; i < Constants.MaxRenderTargets; i++)
|
|
{
|
|
((Pipeline)_renderer.Pipeline).RestoreComponentMask(i);
|
|
}
|
|
|
|
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
|
|
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
|
|
GL.Viewport(0, 0, _width, _height);
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
|
|
|
|
swapBuffersCallback();
|
|
|
|
((Pipeline)_renderer.Pipeline).RestoreClipControl();
|
|
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
|
|
((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
|
|
((Pipeline)_renderer.Pipeline).RestoreViewport0();
|
|
|
|
if (viewConverted != view)
|
|
{
|
|
viewConverted.Dispose();
|
|
}
|
|
}
|
|
|
|
private int GetCopyFramebufferHandleLazy()
|
|
{
|
|
int handle = _copyFramebufferHandle;
|
|
|
|
if (handle == 0)
|
|
{
|
|
handle = GL.GenFramebuffer();
|
|
|
|
_copyFramebufferHandle = handle;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
public void InitializeBackgroundContext(IOpenGLContext baseContext)
|
|
{
|
|
BackgroundContext = new BackgroundContextWorker(baseContext);
|
|
_initialized = true;
|
|
}
|
|
|
|
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
|
|
{
|
|
long size = Math.Abs(4 * width * height);
|
|
byte[] bitmap = new byte[size];
|
|
|
|
GL.ReadPixels(x, y, width, height, isBgra ? PixelFormat.Bgra : PixelFormat.Rgba, PixelType.UnsignedByte, bitmap);
|
|
|
|
_renderer.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
BackgroundContext.Dispose();
|
|
|
|
if (_copyFramebufferHandle != 0)
|
|
{
|
|
GL.DeleteFramebuffer(_copyFramebufferHandle);
|
|
|
|
_copyFramebufferHandle = 0;
|
|
}
|
|
|
|
_antiAliasing?.Dispose();
|
|
_scalingFilter?.Dispose();
|
|
_upscaledTexture?.Dispose();
|
|
}
|
|
|
|
public void SetAntiAliasing(AntiAliasing effect)
|
|
{
|
|
if (_currentAntiAliasing == effect && _antiAliasing != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_currentAntiAliasing = effect;
|
|
|
|
_updateEffect = true;
|
|
}
|
|
|
|
public void SetScalingFilter(ScalingFilter type)
|
|
{
|
|
if (_currentScalingFilter == type && _antiAliasing != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_currentScalingFilter = type;
|
|
|
|
_updateScalingFilter = true;
|
|
}
|
|
|
|
public void SetColorSpacePassthrough(bool colorSpacePassthroughEnabled) { }
|
|
|
|
private void UpdateEffect()
|
|
{
|
|
if (_updateEffect)
|
|
{
|
|
_updateEffect = false;
|
|
|
|
switch (_currentAntiAliasing)
|
|
{
|
|
case AntiAliasing.Fxaa:
|
|
_antiAliasing?.Dispose();
|
|
_antiAliasing = new FxaaPostProcessingEffect(_renderer);
|
|
break;
|
|
case AntiAliasing.None:
|
|
_antiAliasing?.Dispose();
|
|
_antiAliasing = null;
|
|
break;
|
|
case AntiAliasing.SmaaLow:
|
|
case AntiAliasing.SmaaMedium:
|
|
case AntiAliasing.SmaaHigh:
|
|
case AntiAliasing.SmaaUltra:
|
|
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
|
|
if (_antiAliasing is SmaaPostProcessingEffect smaa)
|
|
{
|
|
smaa.Quality = quality;
|
|
}
|
|
else
|
|
{
|
|
_antiAliasing?.Dispose();
|
|
_antiAliasing = new SmaaPostProcessingEffect(_renderer, quality);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_updateSize && !_updateScalingFilter)
|
|
{
|
|
RecreateUpscalingTexture();
|
|
}
|
|
|
|
_updateSize = false;
|
|
|
|
if (_updateScalingFilter)
|
|
{
|
|
_updateScalingFilter = false;
|
|
|
|
switch (_currentScalingFilter)
|
|
{
|
|
case ScalingFilter.Bilinear:
|
|
case ScalingFilter.Nearest:
|
|
_scalingFilter?.Dispose();
|
|
_scalingFilter = null;
|
|
_isLinear = _currentScalingFilter == ScalingFilter.Bilinear;
|
|
_upscaledTexture?.Dispose();
|
|
_upscaledTexture = null;
|
|
break;
|
|
case ScalingFilter.Fsr:
|
|
if (_scalingFilter is not FsrScalingFilter)
|
|
{
|
|
_scalingFilter?.Dispose();
|
|
_scalingFilter = new FsrScalingFilter(_renderer);
|
|
}
|
|
_isLinear = false;
|
|
_scalingFilter.Level = _scalingFilterLevel;
|
|
|
|
RecreateUpscalingTexture();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RecreateUpscalingTexture(bool forceBgra = false)
|
|
{
|
|
_upscaledTexture?.Dispose();
|
|
|
|
var info = new TextureCreateInfo(
|
|
_width,
|
|
_height,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
1,
|
|
Format.R8G8B8A8Unorm,
|
|
DepthStencilMode.Depth,
|
|
Target.Texture2D,
|
|
forceBgra ? SwizzleComponent.Blue : SwizzleComponent.Red,
|
|
SwizzleComponent.Green,
|
|
forceBgra ? SwizzleComponent.Red : SwizzleComponent.Blue,
|
|
SwizzleComponent.Alpha);
|
|
|
|
_isBgra = forceBgra;
|
|
_upscaledTexture = _renderer.CreateTexture(info) as TextureView;
|
|
}
|
|
|
|
public void SetScalingFilterLevel(float level)
|
|
{
|
|
_scalingFilterLevel = level;
|
|
_updateScalingFilter = true;
|
|
}
|
|
}
|
|
}
|