mirror of
https://github.com/GreemDev/Ryujinx
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99445dd0a6
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
10 lines
165 B
C#
10 lines
165 B
C#
namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum FunctionType : byte
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{
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User,
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Unused,
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BuiltInFSIBegin,
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BuiltInFSIEnd
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}
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}
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