mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
1f554c1093
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
207 lines
No EOL
6.2 KiB
C#
207 lines
No EOL
6.2 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
|
{
|
|
class OglRasterizer : IGalRasterizer
|
|
{
|
|
private const long MaxVertexBufferCacheSize = 128 * 1024 * 1024;
|
|
private const long MaxIndexBufferCacheSize = 64 * 1024 * 1024;
|
|
|
|
private int[] _vertexBuffers;
|
|
|
|
private OglCachedResource<int> _vboCache;
|
|
private OglCachedResource<int> _iboCache;
|
|
|
|
private struct IbInfo
|
|
{
|
|
public int Count;
|
|
public int ElemSizeLog2;
|
|
|
|
public DrawElementsType Type;
|
|
}
|
|
|
|
private IbInfo _indexBuffer;
|
|
|
|
public OglRasterizer()
|
|
{
|
|
_vertexBuffers = new int[32];
|
|
|
|
_vboCache = new OglCachedResource<int>(GL.DeleteBuffer, MaxVertexBufferCacheSize);
|
|
_iboCache = new OglCachedResource<int>(GL.DeleteBuffer, MaxIndexBufferCacheSize);
|
|
|
|
_indexBuffer = new IbInfo();
|
|
}
|
|
|
|
public void LockCaches()
|
|
{
|
|
_vboCache.Lock();
|
|
_iboCache.Lock();
|
|
}
|
|
|
|
public void UnlockCaches()
|
|
{
|
|
_vboCache.Unlock();
|
|
_iboCache.Unlock();
|
|
}
|
|
|
|
public void ClearBuffers(
|
|
GalClearBufferFlags flags,
|
|
int attachment,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha,
|
|
float depth,
|
|
int stencil)
|
|
{
|
|
GL.ColorMask(
|
|
attachment,
|
|
flags.HasFlag(GalClearBufferFlags.ColorRed),
|
|
flags.HasFlag(GalClearBufferFlags.ColorGreen),
|
|
flags.HasFlag(GalClearBufferFlags.ColorBlue),
|
|
flags.HasFlag(GalClearBufferFlags.ColorAlpha));
|
|
|
|
GL.ClearBuffer(ClearBuffer.Color, attachment, new float[] { red, green, blue, alpha });
|
|
|
|
GL.ColorMask(attachment, true, true, true, true);
|
|
GL.DepthMask(true);
|
|
|
|
if (flags.HasFlag(GalClearBufferFlags.Depth))
|
|
{
|
|
GL.ClearBuffer(ClearBuffer.Depth, 0, ref depth);
|
|
}
|
|
|
|
if (flags.HasFlag(GalClearBufferFlags.Stencil))
|
|
{
|
|
GL.ClearBuffer(ClearBuffer.Stencil, 0, ref stencil);
|
|
}
|
|
}
|
|
|
|
public bool IsVboCached(long key, long dataSize)
|
|
{
|
|
return _vboCache.TryGetSize(key, out long size) && size == dataSize;
|
|
}
|
|
|
|
public bool IsIboCached(long key, long dataSize)
|
|
{
|
|
return _iboCache.TryGetSize(key, out long size) && size == dataSize;
|
|
}
|
|
|
|
public void CreateVbo(long key, int dataSize, IntPtr hostAddress)
|
|
{
|
|
int handle = GL.GenBuffer();
|
|
|
|
_vboCache.AddOrUpdate(key, handle, dataSize);
|
|
|
|
IntPtr length = new IntPtr(dataSize);
|
|
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
|
|
GL.BufferData(BufferTarget.ArrayBuffer, length, hostAddress, BufferUsageHint.StreamDraw);
|
|
}
|
|
|
|
public void CreateVbo(long key, byte[] data)
|
|
{
|
|
int handle = GL.GenBuffer();
|
|
|
|
_vboCache.AddOrUpdate(key, handle, data.Length);
|
|
|
|
IntPtr length = new IntPtr(data.Length);
|
|
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, handle);
|
|
GL.BufferData(BufferTarget.ArrayBuffer, length, data, BufferUsageHint.StreamDraw);
|
|
}
|
|
|
|
public void CreateIbo(long key, int dataSize, IntPtr hostAddress)
|
|
{
|
|
int handle = GL.GenBuffer();
|
|
|
|
_iboCache.AddOrUpdate(key, handle, (uint)dataSize);
|
|
|
|
IntPtr length = new IntPtr(dataSize);
|
|
|
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle);
|
|
GL.BufferData(BufferTarget.ElementArrayBuffer, length, hostAddress, BufferUsageHint.StreamDraw);
|
|
}
|
|
|
|
public void CreateIbo(long key, int dataSize, byte[] buffer)
|
|
{
|
|
int handle = GL.GenBuffer();
|
|
|
|
_iboCache.AddOrUpdate(key, handle, dataSize);
|
|
|
|
IntPtr length = new IntPtr(buffer.Length);
|
|
|
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, handle);
|
|
GL.BufferData(BufferTarget.ElementArrayBuffer, length, buffer, BufferUsageHint.StreamDraw);
|
|
}
|
|
|
|
public void SetIndexArray(int size, GalIndexFormat format)
|
|
{
|
|
_indexBuffer.Type = OglEnumConverter.GetDrawElementsType(format);
|
|
|
|
_indexBuffer.Count = size >> (int)format;
|
|
|
|
_indexBuffer.ElemSizeLog2 = (int)format;
|
|
}
|
|
|
|
public void DrawArrays(int first, int count, GalPrimitiveType primType)
|
|
{
|
|
if (count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (primType == GalPrimitiveType.Quads)
|
|
{
|
|
for (int offset = 0; offset < count; offset += 4)
|
|
{
|
|
GL.DrawArrays(PrimitiveType.TriangleFan, first + offset, 4);
|
|
}
|
|
}
|
|
else if (primType == GalPrimitiveType.QuadStrip)
|
|
{
|
|
GL.DrawArrays(PrimitiveType.TriangleFan, first, 4);
|
|
|
|
for (int offset = 2; offset < count; offset += 2)
|
|
{
|
|
GL.DrawArrays(PrimitiveType.TriangleFan, first + offset, 4);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GL.DrawArrays(OglEnumConverter.GetPrimitiveType(primType), first, count);
|
|
}
|
|
}
|
|
|
|
public void DrawElements(long iboKey, int first, int vertexBase, GalPrimitiveType primType)
|
|
{
|
|
if (!_iboCache.TryGetValue(iboKey, out int iboHandle))
|
|
{
|
|
return;
|
|
}
|
|
|
|
PrimitiveType mode = OglEnumConverter.GetPrimitiveType(primType);
|
|
|
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, iboHandle);
|
|
|
|
first <<= _indexBuffer.ElemSizeLog2;
|
|
|
|
if (vertexBase != 0)
|
|
{
|
|
IntPtr indices = new IntPtr(first);
|
|
|
|
GL.DrawElementsBaseVertex(mode, _indexBuffer.Count, _indexBuffer.Type, indices, vertexBase);
|
|
}
|
|
else
|
|
{
|
|
GL.DrawElements(mode, _indexBuffer.Count, _indexBuffer.Type, first);
|
|
}
|
|
}
|
|
|
|
public bool TryGetVbo(long vboKey, out int vboHandle)
|
|
{
|
|
return _vboCache.TryGetValue(vboKey, out vboHandle);
|
|
}
|
|
}
|
|
} |