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https://github.com/GreemDev/Ryujinx
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5eb0ee3cca
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
130 lines
No EOL
5.4 KiB
C#
130 lines
No EOL
5.4 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
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using Ryujinx.HLE.HOS.Services.Arp;
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using System;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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class IManagerForApplication : IpcService
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{
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// TODO: Determine where and how NetworkServiceAccountId is set.
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private const long NetworkServiceAccountId = 0xcafe;
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private UserId _userId;
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private ApplicationLaunchProperty _applicationLaunchProperty;
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public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
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{
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_userId = userId;
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_applicationLaunchProperty = applicationLaunchProperty;
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}
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[Command(0)]
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// CheckAvailability()
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x".
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// Then it searches the Availability of Online Services related to the UserId in this file and returns it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// NOTE: Even if we try to return different error codes here, the guest still needs other calls.
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return ResultCode.Success;
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}
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[Command(1)]
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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{
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// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted
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// as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the account:/ savedata.
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// Then it searches the NetworkServiceAccountId related to the UserId in this file and returns it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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return ResultCode.Success;
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}
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[Command(2)]
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// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
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public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
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{
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KEvent asyncEvent = new KEvent(context.Device.System.KernelContext);
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AsyncExecution asyncExecution = new AsyncExecution(asyncEvent);
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asyncExecution.Initialize(1000, EnsureIdTokenCacheAsyncImpl);
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MakeObject(context, new IAsyncContext(asyncExecution));
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// return ResultCode.NullObject if the IAsyncContext pointer is null. Doesn't occur in our case.
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return ResultCode.Success;
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}
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private async Task EnsureIdTokenCacheAsyncImpl(CancellationToken token)
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{
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// NOTE: This open the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
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// in the "account:/" savedata.
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// Then its read data, use dauth API with this data to get the Token Id and probably store the dauth response
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// in "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the "account:/" savedata.
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// Since we don't support online services, we can stub it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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// TODO: Use a real function instead, with the CancellationToken.
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await Task.CompletedTask;
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}
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[Command(3)]
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// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
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public ResultCode LoadIdTokenCache(ServiceCtx context)
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{
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferSize = context.Request.ReceiveBuff[0].Size;
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// NOTE: This opens the file at "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
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// in the "account:/" savedata and writes some data in the buffer.
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// Since we don't support online services, we can stub it.
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Logger.Stub?.PrintStub(LogClass.ServiceAcc);
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/*
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if (internal_object != null)
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{
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if (bufferSize > 0xC00)
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{
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return ResultCode.InvalidIdTokenCacheBufferSize;
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}
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}
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*/
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int idTokenCacheSize = 0;
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MemoryHelper.FillWithZeros(context.Memory, bufferPosition, (int)bufferSize);
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context.ResponseData.Write(idTokenCacheSize);
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return ResultCode.Success;
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}
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[Command(130)]
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// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
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context.ResponseData.Write(NetworkServiceAccountId);
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// TODO: determine and fill the two output IPC buffers.
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return ResultCode.Success;
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}
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}
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} |