Ryujinx/Ryujinx.HLE/HOS/Kernel/HleCoreManager.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

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1.6 KiB
C#

using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class HleCoreManager
{
private class PausableThread
{
public ManualResetEvent Event { get; private set; }
public bool IsExiting { get; set; }
public PausableThread()
{
Event = new ManualResetEvent(false);
}
}
private ConcurrentDictionary<Thread, PausableThread> _threads;
public HleCoreManager()
{
_threads = new ConcurrentDictionary<Thread, PausableThread>();
}
public void Set(Thread thread)
{
GetThread(thread).Event.Set();
}
public void Reset(Thread thread)
{
GetThread(thread).Event.Reset();
}
public void Wait(Thread thread)
{
PausableThread pausableThread = GetThread(thread);
if (!pausableThread.IsExiting)
{
pausableThread.Event.WaitOne();
}
}
public void Exit(Thread thread)
{
GetThread(thread).IsExiting = true;
}
private PausableThread GetThread(Thread thread)
{
return _threads.GetOrAdd(thread, (key) => new PausableThread());
}
public void RemoveThread(Thread thread)
{
if (_threads.TryRemove(thread, out PausableThread pausableThread))
{
pausableThread.Event.Set();
pausableThread.Event.Dispose();
}
}
}
}