mirror of
https://github.com/GreemDev/Ryujinx
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fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
135 lines
No EOL
3.8 KiB
C#
135 lines
No EOL
3.8 KiB
C#
using System.Collections.Generic;
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using static Ryujinx.HLE.HOS.ErrorCode;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class KSynchronization
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{
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private Horizon _system;
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public KSynchronization(Horizon system)
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{
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_system = system;
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}
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public long WaitFor(KSynchronizationObject[] syncObjs, long timeout, ref int hndIndex)
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{
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long result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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_system.CriticalSection.Enter();
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//Check if objects are already signaled before waiting.
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for (int index = 0; index < syncObjs.Length; index++)
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{
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if (!syncObjs[index].IsSignaled())
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{
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continue;
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}
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hndIndex = index;
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_system.CriticalSection.Leave();
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return 0;
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}
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if (timeout == 0)
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{
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_system.CriticalSection.Leave();
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return result;
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}
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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else if (currentThread.SyncCancelled)
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{
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currentThread.SyncCancelled = false;
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result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
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}
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else
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{
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LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length];
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for (int index = 0; index < syncObjs.Length; index++)
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{
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syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
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}
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currentThread.WaitingSync = true;
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currentThread.SignaledObj = null;
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currentThread.ObjSyncResult = (int)result;
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currentThread.Reschedule(ThreadSchedState.Paused);
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if (timeout > 0)
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{
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_system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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}
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_system.CriticalSection.Leave();
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currentThread.WaitingSync = false;
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if (timeout > 0)
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{
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_system.TimeManager.UnscheduleFutureInvocation(currentThread);
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}
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_system.CriticalSection.Enter();
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result = (uint)currentThread.ObjSyncResult;
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hndIndex = -1;
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for (int index = 0; index < syncObjs.Length; index++)
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{
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syncObjs[index].RemoveWaitingThread(syncNodes[index]);
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if (syncObjs[index] == currentThread.SignaledObj)
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{
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hndIndex = index;
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}
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}
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}
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_system.CriticalSection.Leave();
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return result;
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}
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public void SignalObject(KSynchronizationObject syncObj)
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{
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_system.CriticalSection.Enter();
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if (syncObj.IsSignaled())
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{
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LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
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while (node != null)
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{
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KThread thread = node.Value;
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if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
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{
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thread.SignaledObj = syncObj;
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thread.ObjSyncResult = 0;
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thread.Reschedule(ThreadSchedState.Running);
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}
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node = node.Next;
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}
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}
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_system.CriticalSection.Leave();
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}
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}
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} |