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https://github.com/GreemDev/Ryujinx
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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
17 lines
No EOL
563 B
C#
17 lines
No EOL
563 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeBranchPop : OpCode
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{
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public Dictionary<OpCodePush, int> Targets { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranchPop(emitter, address, opCode);
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public OpCodeBranchPop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Targets = new Dictionary<OpCodePush, int>();
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}
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}
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} |